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[REQ] Glow player for admin


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Mini Purple
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Join Date: May 2014
Old 05-20-2014 , 20:14   [REQ] Glow player for admin
Reply With Quote #1

idk if this is the right sub-forum for it, i'm new here, and i want a plugin for glow all player (visible through) wallsand only the player who put the command see and a plugin for toggle glow on/off i a player but for all player see, thx a lot and if i posted in a wrong sub-forum, where i have to post it?
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El Diablo War3Evo
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Join Date: Jun 2013
Old 06-23-2014 , 05:31   Re: [REQ] Glow player for admin
Reply With Quote #2

If your good at rewriting source code, you could use this: https://forums.alliedmods.net/showthread.php?p=1729031 and rewrite it to suit your needs or you can pay me $$ and I can do it for you.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-23-2014 , 07:19   Re: [REQ] Glow player for admin
Reply With Quote #3

It doesn't really work like this, everyone can see the glow.
There are some super-hacky things you can do to make it so that only certain people see it, but it's really not worth doing.
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Mitchell
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Join Date: Mar 2010
Old 06-23-2014 , 09:32   Re: [REQ] Glow player for admin
Reply With Quote #4

Quote:
Originally Posted by friagram View Post
It doesn't really work like this, everyone can see the glow.
There are some super-hacky things you can do to make it so that only certain people see it, but it's really not worth doing.
Like making an entity that has a glow prop use, change the model to the model of the player, and parent it to the player, and settransmit to only admins?
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Dr. Greg House
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Join Date: Jun 2010
Old 06-23-2014 , 13:32   Re: [REQ] Glow player for admin
Reply With Quote #5

Yes.
Gets messier because parenting doesn't work correctly for TF2. So worst case you have to teleport the entity on each game frame.
Also you'd have to adjust animations etc. to properly fit the player.
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 06-23-2014 , 14:21   Re: [REQ] Glow player for admin
Reply With Quote #6

Quote:
Originally Posted by Dr. Greg House View Post
Yes.
Gets messier because parenting doesn't work correctly for TF2. So worst case you have to teleport the entity on each game frame.
Also you'd have to adjust animations etc. to properly fit the player.
Bonemerge?
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Mitchell
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Join Date: Mar 2010
Old 06-23-2014 , 14:44   Re: [REQ] Glow player for admin
Reply With Quote #7

Quote:
Originally Posted by Pelipoika View Post
Bonemerge?
Yes, bonemerging still works, but i'm not 100% sure if you can bonemerge an entity that has the glow prop on it to the player.
But other than that, since you don't need the entity to render to the clients to see the glow, just parenting the entity to the player will work.

Last edited by Mitchell; 06-23-2014 at 14:45.
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ReFlexPoison
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Old 06-23-2014 , 14:45   Re: [REQ] Glow player for admin
Reply With Quote #8

Quote:
Originally Posted by Dr. Greg House View Post
Yes.
Gets messier because parenting doesn't work correctly for TF2. So worst case you have to teleport the entity on each game frame.
Also you'd have to adjust animations etc. to properly fit the player.
It works fine, and it's easier than you think. Models can be parented to clients, except they are invisible. This doesn't mean that it wont outline with m_bGlowEnabled. Of course, models don't have m_bGlowEnabled so you have to use another entity that supports m_bGlowEnabled and SDKHook's SetTransmit.

BTW: Not messy at all.

Last edited by ReFlexPoison; 06-23-2014 at 14:46.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-24-2014 , 06:10   Re: [REQ] Glow player for admin
Reply With Quote #9

Quote:
Originally Posted by ReFlexPoison View Post
It works fine, and it's easier than you think. Models can be parented to clients, except they are invisible. This doesn't mean that it wont outline with m_bGlowEnabled. Of course, models don't have m_bGlowEnabled so you have to use another entity that supports m_bGlowEnabled and SDKHook's SetTransmit.

BTW: Not messy at all.
Then you have an entity using craptons of network bandwidth to do something very basic. Not only are you sending it every frame, you are also using the glow mechanic which hits the renderer pretty hard.
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