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[TF2 + MvM] Red2Robot


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totoraven
Member
Join Date: May 2013
Old 03-21-2014 , 21:41   Re: [TF2] Red2Robots
Reply With Quote #71

The giants are too fast =/
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TurretTheEpic
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Join Date: Jul 2012
Old 04-05-2014 , 06:41   Re: [TF2] Red2Robots
Reply With Quote #72

well i kinda wanted to use this for the bomb part but if you cant use the bomb at the end its pointless :/
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Bitl
Senior Member
Join Date: Jul 2012
Old 06-12-2014 , 01:23   Re: [TF2 + MvM] Red2Robots
Reply With Quote #73

Released 1.5 today!

1.5:

- Added the Engineer.
- Fixed the MvM check.
- Now uses TF2Attributes for giant stats.
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Michalplyoutube
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Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 06-18-2014 , 06:19   Re: [TF2 + MvM] Red2Robots
Reply With Quote #74

Hi there could you make other version you have forgeted that giant robots shouldn't be killed by a single backstab please add to giants attribute nr 402 cannot be backstabed
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Bitl
Senior Member
Join Date: Jul 2012
Old 06-21-2014 , 13:22   Re: [TF2 + MvM] Red2Robot
Reply With Quote #75

Released a new update!

1.5.1:

-Added the attribute "cannot be backstabbed" to giants.
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Modified Plugins:
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Tutorials:
Custom Gamemode

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Michalplyoutube
Veteran Member
Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 07-01-2014 , 09:48   Re: [TF2 + MvM] Red2Robot
Reply With Quote #76

If u want to add deploying the bomb use some parts of leonardo code for bomb deploying
http://files.xpenia.org/sourcemod/tf...ting/tf2bwr.sp

Last edited by Michalplyoutube; 07-01-2014 at 09:48.
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Michalplyoutube
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Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 07-17-2014 , 07:13   Re: [TF2 + MvM] Red2Robot
Reply With Quote #77

also please update it again i did forgot that attribute 330 changes footsteps sound add it to giants 330 and value of it 3 makes giant robot footsteps
and remove move speed penalty from giant scout and add to giant heavy attribute 75 because giant heavy should not move slower when he have spinning minigun it should be 75 and value 1 and the spies should have infinite watches.

Last edited by Michalplyoutube; 07-17-2014 at 07:27.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 08-09-2014 , 07:17   Re: [TF2 + MvM] Red2Robot
Reply With Quote #78

Quote:
Originally Posted by Michalplyoutube View Post
also please update it again i did forgot that attribute 330 changes footsteps sound add it to giants 330 and value of it 3 makes giant robot footsteps
and remove move speed penalty from giant scout and add to giant heavy attribute 75 because giant heavy should not move slower when he have spinning minigun it should be 75 and value 1 and the spies should have infinite watches.
There are different footsteps for the giant robots. The attribute 330 (override footstep soundset), makes giant footsteps but each class has them all different except engineer, medic, sniper, spy. Here is a list.
(Class name/value of attribute 330):
Scout: 5
Soldier: 3
Pyro: 6
Demoman: 4
Heavyweapons: 2
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awesome144
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Join Date: Jul 2014
Location: In lala land
Old 08-11-2014 , 05:04   Re: [TF2 + MvM] Red2Robot
Reply With Quote #79

Quote:
Originally Posted by Michalplyoutube View Post
If u want to add deploying the bomb use some parts of leonardo code for bomb deploying
http://files.xpenia.org/sourcemod/tf...ting/tf2bwr.sp
Where are you supposed to even put that? Be easier if you also just showed what part from it was needed.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 08-15-2014 , 19:55   Re: [TF2 + MvM] Red2Robot
Reply With Quote #80

Spy needs to have infinite cloak, and infinite Sapper and when u disguise as a giant spy you have the giant footsteps but only when u disguise
U need to make it so the plugin doesn't force all robots to use the regular robot footsteps
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