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Problem on my plugin


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Eviatar Mor
Senior Member
Join Date: Jun 2014
Location: israel
Old 06-21-2014 , 07:35   Re: Problem on my plugin
Reply With Quote #1

Quote:
Originally Posted by HamletEagle View Post
As I can see, you don't understand very well what you are doing.

1.
PHP Code:
register_event("CurWeapon""Event_CurWeapon""be""1=1"); 
You have to use this, if not weapon model will reset. Search more about this event on wiki,inc files provided with amxmodx or here.

2. Another thing that I don't understand is why you set default models when he press "Normal".

3. Also cache get_user_weapon ( index ) so you won't check it so many times.

4. Your code won't work correctly,because you are not understanding what you are doing.

Flick3rR you guess wrong,there is no unknow read_data ( 2 ).

PHP Code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>

new boolHasCustomWeaponsModel 33 ]

public 
plugin_precache(){
    
precache_model("models/HNSmodelsBySerMajor/v_knife.mdl")
    
precache_model("models/HNSmodelsBySerMajor/p_knife.mdl")
    
precache_model("models/HNSmodelsBySerMajor/v_hegrenade.mdl")
    
precache_model("models/HNSmodelsBySerMajor/p_hegrenade.mdl")
    
precache_model("models/HNSmodelsBySerMajor/v_flashbang.mdl")
    
precache_model("models/HNSmodelsBySerMajor/p_flashbang.mdl")
    
precache_model("models/HNSmodelsBySerMajor/v_smokegrenade.mdl")
    
precache_model("models/HNSmodelsBySerMajor/p_smokegrenade.mdl")
}

public 
plugin_init() {
    
register_plugin("HnsMdlMod""1.0""SerMajor")
    
register_clcmd("say /hnsmdl""MenuShow")
    
    
register_event("CurWeapon""Event_CurWeapon""be""1=1");
}



public 
MenuShow(id)
{
    new 
menu menu_create("Hns Model Menu By SerMajor""MenuHandler"// ?????? , MenuHandler ?????.
    
menu_additem(menu"        Hns""1"0)
    
menu_additem(menu"Normal""2"0)
    
    
menu_setprop(menuMPROP_EXITMEXIT_ALL)
    
    
menu_display(idmenu0)
}

public 
MenuHandler(idmenuitem)
{
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu);
        return 
PLUGIN_HANDLED;
    }
    new 
data[6], szName[33];
    new 
accescallback;
    
menu_item_getinfo(menuitemaccesdata,charsmax(data), szName,charsmax(szName), callback)
    new 
key str_to_num(data);
    switch(
key)
    {
        
        case 
1: {
            
            
HasCustomWeaponsModel  id ] = true
            client_print
(idprint_chat"You Do The HNS Models!")
        }
        
        case 
2: {
            
            
client_print(idprint_chat"You DO The Normal Models!")
            return 
1;
            
        }
    }
    
    
menu_destroy(menu);
    return 
PLUGIN_HANDLED;
}

public 
Event_CurWeapon id ) {
    
    new 
weapon get_user_weapon id )
    
    if ( ! 
HasCustomWeaponsModel id ] )
        return 
    
    switch ( 
weapon ) {
        
        case 
CSW_KNIFE : {
            
            
set_pev(idpev_viewmodel2"models/HNSmodelsBySerMajor/v_knife.mdl")
            
set_pev(idpev_weaponmodel2"models/HNSmodelsBySerMajor/p_knife.mdl")
            
        }
        
        case 
CSW_HEGRENADE : {
            
            
set_pev(idpev_viewmodel2"models/HNSmodelsBySerMajor/v_hegrenade.mdl")
            
set_pev(idpev_weaponmodel2"models/HNSmodelsBySerMajor/p_hegrenade.mdl")
            
            
        }
        
        case 
CSW_FLASHBANG : {
            
            
set_pev(idpev_viewmodel2"models/HNSmodelsBySerMajor/v_flashbang.mdl")
            
set_pev(idpev_weaponmodel2"models/HNSmodelsBySerMajor/p_flashbang.mdl")
            
        }
        
        case 
CSW_SMOKEGRENADE : {
            
            
set_pev(idpev_viewmodel2"models/HNSmodelsBySerMajor/v_smokegrenade.mdl")
            
set_pev(idpev_weaponmodel2"models/HNSmodelsBySerMajor/p_smokegrenade.mdl")
            
        }
        
        
    }
    

Try this....
hamelteagle the mod work great but when i try default models is just stay on hns models he not equip to default.
and again sorry about my bad english.
Eviatar Mor is offline
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