Code:
entity_set_int(car,EV_INT_solid,SOLID_BBOX)
bbox. used for objects to cause colisions with players. also need to use entity_set_size. Example usage:
Code:
new Float:min[3]
new Float:max[3]
min[0]=-16.0
min[1]=-16.0
min[2]=-32.0
max[0]=16.0
max[1]=16.0
max[2]=32.0
entity_set_size(car,min,max)
that makes it -16 units large to the right (of origin) (-16 right = 16 left), 16 units large to the right,16 units large to the front, -16 units large to the front, 32 units tall, and -32 units tall. (this is the exact size of an HL player model).
Mess with sizes to figure out what u need to set your car at.