Quote:
Originally Posted by Arkshine
- It was just a a short reminder to keep in mind to think about these details, like "is it really necessary o play such sound". The less burden on the client, the better.
- I think you did not understand me. I was saying before emitting a sound, if it's really worth to do that. Sometimes there are sounds you could play directly on the client. Of course if others need to hear this sound, you should emit it. Both points are just general advice/reminder.
- Nothing complicated. If sound comes from weapon entity, you use _WEAPON, if from player voice, _VOICE, if from some item, _ITEM, etc. If for some reason you have trouble with some sounds, using _AUTO should help most of time.
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well since it's supposed to be the players talk, I should use voice right?
Also a side question, since you're really experimented you could help, since I can't find this anywhere
When people speak on their microphones, their model's mouths actually move up and down like they're talking. I haven't seen this in the default CS before, and I suspect it has something to do with the models? I'm not sure
Anyways, do you know how I could make that happen when users emit these sounds?
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