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Some questions about emit_sound


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aron9forever
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Join Date: Feb 2013
Location: Rromania
Old 06-14-2014 , 07:28   Re: Some questions about emit_sound
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Quote:
Originally Posted by Arkshine View Post
- Don't flood client with pointless sound.
- Check if sound should be really emitted (instead of spk)
- Use proper channel depending from where sound is played.
- When you don't know or there is issue, just use AUTO.
okay well to answer those:

- It's not exactly pointless, it's not annoying or anything like that, the only problems it might bring are tehnical
- I'm not sure how that check should be done but I'm sure it would take a lot of work. I need all the features of emit sound , direction in space, volume by distance and everything, not only the sound
- please explain
__________________
Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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