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fw_TakeDamage, about armor/health/zombies (Not ZP)


  
 
 
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Flick3rR
Veteran Member
Join Date: Feb 2014
Location: Bulgaria, Stara Zagora
Old 06-13-2014 , 03:07   Re: fw_TakeDamage, about armor/health/zombies (Not ZP)
Reply With Quote #11

Because your identation was wrong.
PHP Code:
public fw_TakeDamage(VictimInflictorAttackerFloat:DamageDamageType)
{
    if(!
g_Game_Start)
        return 
HAM_SUPERCEDE
    
if(Victim == Attacker)
        return 
HAM_IGNORED
    
if(!is_user_alive(Attacker))
        return 
HAM_IGNORED
    
    
if(Get_BitVar(g_IsZombieVictim) && !Get_BitVar(g_IsZombieAttacker)) // Human -> Zombie
    
{
        if(
DamageType DMG_HEGRENADE
            
SetHamParamFloat(4Damage float(D_GrenadePower))
        else 
        {
            
Damage *= g_fDamageMulti[g_Level[Attacker]]
            
            
// Zombie Victim Evolution Code Here!!!
            
if(g_Level[Victim] < 3)
            {
                
g_Evolution[Victim] += (g_Level[Victim] < 2) ? Damage 2000.0 Damage 1000.0
                UpdateLevelZombie
(Victim0)
            }
            
            
// Set Damage
            
SetHamParamFloat(4Damage)
        }
    } 
    else if(!
Get_BitVar(g_IsZombieVictim) && Get_BitVar(g_IsZombieAttacker)) 
    { 
// Zombie -> Human
        
if(DamageType DMG_HEGRENADE)
            return 
HAM_SUPERCEDE
        
        
// Get victim armor
        
static Float:armor
        pev
(Victimpev_armorvaluearmor)
        
            
// If he has some, block the infection and reduce armor instead
        
if (armor 0.0)
        {
            if (
armor Damage 0.0)
                
set_pev(Victimpev_armorvaluearmor Damage)
            else
                
cs_set_user_armor(Victim0CS_ARMOR_NONE)
            
            return 
HAM_SUPERCEDE;
        }
        
        
// Set Zombie
        
set_user_zombie(VictimAttacker00)
        
        return 
HAM_SUPERCEDE
    
}
    
    return  
HAM_HANDLED

This is my way for making identation, also moved som brackets to look better and for easier orientating.
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