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Return Boolean through multiple Functions


  
 
 
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Backstabnoob
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Join Date: Feb 2009
Location: Iwotadai Dorm
Old 06-07-2014 , 07:07   Re: Return Boolean through multiple Functions
Reply With Quote #6

Well it does, you just change it in the memory and then save everything when the player disconnects. My data layer does this.

I'm attaching my current version which you can try out if you want. Just hook up a database to the SQL_MakeDbTuple native, go to the server, write addclass to the console a couple of times to add random data, then getclass which will loop through all of the currently cached data and print it to your console and saveclass to save it into the database. That's the functionality the data layer will have, so I really recommend you to wait it out, it's DESIGNED for stuff like player inventories.

It's not made for actual use, but it won't take me more than a few days to completely finish it and release it.
Attached Files
File Type: sma Get Plugin or Get Source (ClassPrototype.sma - 575 views - 9.2 KB)

Last edited by Backstabnoob; 06-07-2014 at 07:18.
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