Raised This Month: $32 Target: $400
 8% 

[L4D1&2] Vocalize Anti-Flood


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Plugin ID:
4235
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
 
Plugin Description:
Stops vocalize flooding
Old 06-06-2014 , 00:50   [L4D1&2] Vocalize Anti-Flood
Reply With Quote #1

Vocalize Anti-Flood

About:
Works in the same fashion as SourceMod's chat anti-flood plugin. Each time a player vocalizes they receive a token if they have recently vocalized.
Once they have 3 tokens, their ability to vocalize is restricted and a penalty time is applied. A token is removed when players vocalize without flooding. This means tokens are slowly removed.

In other words, if a player spam vocalizes they will quickly found them self gagged.

This plugin also prevent flooding of world initiated vocalizes, such as continually putting down explosive ammo or use adrenaline.

Description:
Stops vocalize flooding.

Commands:
Code:
vocalize_flood_access - Use this for command overrides. Allows admins to flood with player initiated vocalizes

world_vocalize_flood_access - Use this for command overrides. Allows admins to flood with world initiated vocalizes

Cvars:
Code:
// Amount of time between player initiated vocalizes for a token to be added (Max 3 tokens before being marked as flooding)
vocalizeantiflood_time 15.0

// Amount of penalty time before player can initialize another vocalize after flooding
vocalizeantiflood_penalty 10.0

// Amount of time between forced vocalizes from player for a token to be added (Max 3 tokens before being marked as flooding)
vocalizeantiflood_talker_time 5.0

// Amount of penalty time before forced vocalizes will be heard from the player again after flooding
vocalizeantiflood_talker_penalty 10.0

Known Problems / Things to Notice:

Change log:
Code:
Version 1.0.2  2014-06-29
Fixed accidental comparison instead of setting value.

Version 1.0.1  2014-06-26
Fixed vocalizes triggering other Survivors responds when scene was cancelled.

Version 1.0.0  2014-06-06
Initial release
Attached Files
File Type: zip vocalizeantiflood.zip (19.3 KB, 1718 views)

Last edited by Mr. Zero; 06-29-2014 at 16:58.
Mr. Zero is offline
Soduko
Junior Member
Join Date: Jul 2013
Old 06-06-2014 , 12:31   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #2

Looks promising but doesnt work for me:
Code:
  [SM] Unable to load plugin 'sceneprocessor.smx': Native 'GetSceneStage' was not found
Does SceneProfessor require another plugin?

Last edited by Soduko; 06-06-2014 at 12:33.
Soduko is offline
id5473
Member
Join Date: Mar 2012
Old 06-09-2014 , 07:09   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #3

Quote:
Originally Posted by Mr. Zero View Post
Known Problems / Things to Notice:
I'd say yes, it does...
id5473 is offline
Soduko
Junior Member
Join Date: Jul 2013
Old 06-09-2014 , 16:25   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #4

Read my post again...
Quote:
Originally Posted by Soduko View Post
Does SceneProfessor require another plugin?

Last edited by Soduko; 06-09-2014 at 16:27.
Soduko is offline
id5473
Member
Join Date: Mar 2012
Old 06-10-2014 , 15:11   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #5

woops apologies then.
id5473 is offline
stebrickboy
Junior Member
Join Date: Jul 2013
Old 06-13-2014 , 23:21   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #6

Anyone get it works with Scene Processor in a server without problem?
stebrickboy is offline
Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 06-26-2014 , 03:43   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #7

Quote:
Originally Posted by Soduko View Post
Looks promising but doesnt work for me:
Code:
  [SM] Unable to load plugin 'sceneprocessor.smx': Native 'GetSceneStage' was not found
Does SceneProfessor require another plugin?
I am unable to replicate this error. I have no idea how this is caused as it is the plugin itself that provides the native. Unless the plugin fails to create natives, is this possible?

Quote:
Originally Posted by stebrickboy View Post
Anyone get it works with Scene Processor in a server without problem?
If the Scene Processor errors out, please do share in the Scene Processor thread and I shall take a look at the issue. Otherwise personally I have had no issues.
Mr. Zero is offline
JLmelenchon
Senior Member
Join Date: Mar 2019
Old 01-19-2020 , 01:54   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #8

Nice plugin, have it for a long time and it works great. Is it possible to make it compatible with : https://forums.alliedmods.net/showthread.php?p=2671449

Looks like this server side vocalizer who replace the defauts survivor lines is not affected by the flood protection.
JLmelenchon is offline
tRololo312312
Senior Member
Join Date: Apr 2015
Old 10-18-2020 , 15:11   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #9

It would be great to have plugin that blocks players from vocalizing during "cutscenes" aka camera segments.
tRololo312312 is offline
xcd222
Member
Join Date: Mar 2022
Old 06-12-2023 , 20:17   Re: [L4D1&2] Vocalize Anti-Flood
Reply With Quote #10

The commands doesn't work. Typing "/vocalize_flood_access" is still shown in chat.
xcd222 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode