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FF2 Freak Fortress 2 1.10.14 Released


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ThatKidWhoGames
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Join Date: Jun 2013
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Old 06-05-2014 , 17:19   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
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Any fix for the BGM issue yet?
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Wliu
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Join Date: Apr 2013
Old 06-05-2014 , 17:47   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
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Quote:
Originally Posted by ThatKidWhoGames View Post
Any fix for the BGM issue yet?
Think so. Try this.

The bug was that sound_bgm was being checked for last in PrecacheCharacter(). However, one of the checks before the bgm was sound_, so that overrode sound_bgm's check. The fix just makes PrecacheCharacter() check for sound_bgm first before anything else.
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ThatKidWhoGames
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Join Date: Jun 2013
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Old 06-06-2014 , 08:45   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
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Quote:
Originally Posted by Wliu View Post
Think so. Try this.

The bug was that sound_bgm was being checked for last in PrecacheCharacter(). However, one of the checks before the bgm was sound_, so that overrode sound_bgm's check. The fix just makes PrecacheCharacter() check for sound_bgm first before anything else.
Sorry for this late response, but I figured out that I had smac cvars installed. I deleted it because I didn't like it. Then, the bgm was playing again.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 06-06-2014 , 11:23   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #4

Quote:
Originally Posted by ThatKidWhoGames View Post
Sorry for this late response, but I figured out that I had smac cvars installed. I deleted it because I didn't like it. Then, the bgm was playing again.
Smac cvars shouldn't cause bgm issue :/
Smac cvars does cause issue with false cvar positives during certian rages (whole point of ff2 having to issue 2 admin commands to temporarly disable detection during ff2 rounds and re-enable at map end.
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