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Weapons' item definition indexes stay the same.


  
 
 
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arthurdead
Senior Member
Join Date: Jul 2013
Old 06-03-2014 , 12:21   Re: Weapons' item definition indexes stay the same.
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Quote:
Originally Posted by SadScrub View Post
Index used to refer to a weapon index I set for the program (Primary slot, 45 (Force-a-Nature) to be precise). It's been now rewritten for 3 slots for more testing purposes.



Yes, in both my Post_Inventory_Application & Player_Spawn hooks. Here is the full code of the program, I apologize for not posting it sooner:

Spoiler


This force-spawns you as a Scout with the Force-a-Nature, Bonk! and Atomizer. They all do what they're supposed to (knockback, consumable/immunity and triple jump, respectively) and have proper skins, but, for example, the Atomizer still has the Bat taunt (that's how I noticed that the indexes differ in the first place).
atomizer has an special taunt attribute (511)

also are not setting any attribute on the weapons
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