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[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)


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eyesofcreeper
Member
Join Date: Dec 2013
Old 04-18-2014 , 15:05   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #61

Quote:
Originally Posted by myror200 View Post
I just can type sm_cvar (and then the commands) in the console but i want that it starts automatically
In your server.cfg, add sm_cvar [your cvar and value here]

But it might not work. Of you want to change the value ingame, you'll need to restart the server (actually change map but there is some bugs if you change map)

Remember, this plugin is still a beta
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myror200
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Join Date: Apr 2014
Old 04-18-2014 , 15:16   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #62

If I put "sm_cvar sm_uu_startmoney 1000" in my server.cfg it shows: "Unknown command: "sm_cvar"" in my console
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Darkborn
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Join Date: Jul 2011
Old 05-10-2014 , 13:34   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #63

Will the issue where the Shotgun takes up the Primary weapon slot in the menu be addressed in the next update?

Shotgun overrides Flamethrowers, Miniguns and Rocket Launchers because it's the Primary slot weapon for Engineer.
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eyesofcreeper
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Join Date: Dec 2013
Old 05-10-2014 , 16:37   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #64

Quote:
Originally Posted by Darkborn View Post
Will the issue where the Shotgun takes up the Primary weapon slot in the menu be addressed in the next update?

Shotgun overrides Flamethrowers, Miniguns and Rocket Launchers because it's the Primary slot weapon for Engineer.
If there is an update ...
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lobnico
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Join Date: Sep 2012
Old 05-13-2014 , 12:04   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #65

Quote:
Originally Posted by Darkborn View Post
Will the issue where the Shotgun takes up the Primary weapon slot in the menu be addressed in the next update?

Shotgun overrides Flamethrowers, Miniguns and Rocket Launchers because it's the Primary slot weapon for Engineer.
is fixed in next release, yes
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Darkborn
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Join Date: Jul 2011
Old 05-13-2014 , 16:40   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #66

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Originally Posted by lobnico View Post
is fixed in next release, yes
Thank you. That is very great to hear.
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testion
New Member
Join Date: May 2014
Old 05-28-2014 , 16:46   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #67

Hey there, wanna report a bug that i don't know if was already fixed.

While using the hitman heatmaker, if i upgrade to 95% reload rate and around 50% of fire rate, if i activate the focus, soon the game will crash, i guess that i produce more shooting effects that the game can handle.
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Darkborn
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Join Date: Jul 2011
Old 06-03-2014 , 12:16   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #68

I've been trying to put a maximum cap to Sentry Damage for the Engineer and nothing is changing. The other edits I've made such as fire rate upgrades to 50% max do work.

Possible bug? I'm talking about the "engy sentry damage bonus" ref

I also noticed that attribute 159 reference is "engy sentry damage bonus" and 160 is "sentry extra damage bonus". Is there any difference? Because setting them both to 100 just doesn't change anything.

Quote:
Originally Posted by testion View Post
Hey there, wanna report a bug that i don't know if was already fixed.

While using the hitman heatmaker, if i upgrade to 95% reload rate and around 50% of fire rate, if i activate the focus, soon the game will crash, i guess that i produce more shooting effects that the game can handle.
Also I tested this after reading it, and noticed no game crash when it happened. Was it a one-time only thing or did it happen many times?

Last edited by Darkborn; 06-03-2014 at 12:17.
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tetris
New Member
Join Date: Feb 2014
Old 06-03-2014 , 13:07   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #69

I uploaded all the code (version 0.9.4) and created an organization on github (UberUpgrades). Please join in in contributing and the organization. For example if you have patches, or just otherwise good stuff. If you don't know git send it in a pm here and I might be able to add it myself.
They have wiki and bug tracker (called issues). I think it would be good to use this for more people to contribute bugs and to better see which ones are most common.

I hope to add in all the code that is available and needed to host a uber upgrades server such as plugins, configs, scripts etc, but I have no experience with source mods or hl servers so I don't expect to get very far.
I think I want contributions to be as open as possible. Following these guidelines for example: https://guides.github.com/activities...o-open-source/

But why?
I really like uber upgrades and this is the little I can do right now that I think could be a good resource.
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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 06-23-2014 , 14:21   Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Reply With Quote #70

Lobnico,

Congratulations on your version 0.9.6.2 release!

For the rest of us mere mortals running version 0.9.4, can you help with this request from the player community on my server?

Current Functionality:
1. When a player changes teams involuntarily (like on Payload maps switching from RED to BLU), money is refunded and all upgrades are lost.
2. When a player changes teams voluntarily (user choice), money is lost and all upgrades are lost.

Desired Functionality:
1. When a player changes teams involuntarily (like on Payload maps switching from RED to BLU), money is retained and all upgrades are retained.
2. When a player changes teams voluntarily (user choice), money is lost and all upgrades are lost. OR...
3. When a player changes teams voluntarily (user choice), money is retained and all upgrades are retained.

Is this possible? If so, how can I make it happen?
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