See, menu index is the same to all players, so when one player destroy it, the menu will be destroyed. Other players can't choose because it already destroyed
PHP Code:
new Item[64]
for(new id = 1; id <=iMaxPlayers; id++)
{
new menu = menu_create("Free VIP Guns", "MenuHandler")
for(new i = 1; i < sizeof Weapons; i++)
{
formatex(Item, charsmax(Item), "Get %s + Deagle", Weapons[i][_name])
menu_additem(menu, Item, "", 0)
}
menu_display(id, menu, 0)
}
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