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Source Dedicated Server for Mac OS X


  
 
 
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printf
Junior Member
Join Date: Apr 2013
Old 06-01-2014 , 12:50   Re: Source Dedicated Server for Mac OS X
Reply With Quote #11

1. ./srcds_run -game cstrike -tickrate 200 -debug +map bhop_monster_jam -nobreakpad

2. Yes, I logged into that account with WindowServer once to download CS:S through the steam client.

I got this when it crashed:
Code:
Caught signal 11 (Segmentation fault: 11). Invalid memory access of 0x1d5c30c0 from 0x9437e6c0.
Backtrace:
#0   srcds_osx                           0x0000236e _Z13crash_handleriP9__siginfoPv + 206
#1   libsystem_c.dylib                   0x9437e94b _sigtramp + 43
#2   libsystem_c.dylib                   0x9437e6c0 strlen + 16
#3   game.cstrike.ext.2.css.dylib        0x0bc857df _ZL19CS_GetClientClanTagPN10SourcePawn14IPluginContextEPKi + 399
#4   sourcepawn.jit.x86.dylib            0x122df2b4 _Z14NativeCallbackP12sp_context_sjPi + 100
/Users/buildbot/buildslave_steam/steam_rel_client_osx/build/src/common/steamservice.cpp (50) : Assertion Failed: m_hServiceLib == NULL
Assert( Assertion Failed: m_hServiceLib == NULL ):/Users/buildbot/buildslave_steam/steam_rel_client_osx/build/src/common/steamservice.cpp:50
With the (what appeared to be) XYZ coordinates in the dtrace, I had this itching feeling that something wasn't using memory properly...
printf is offline
 


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