Raised This Month: $ Target: $400
 0% 

[FoF] Once per lifetime use


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
Konkey Dong
Junior Member
Join Date: Feb 2013
Old 05-17-2014 , 21:01   [FoF] Once per lifetime use
Reply With Quote #1

I have this weapon menu code which gives you a weapon once selected, however, I want it to only give one weapon per life and I haven't had any success adding that in.

PHP Code:
#include <sourcemod>
#include <sdktools>

new Handle:g_WeaponMenu
new Handle:g_PistolMenu
new Handle:g_SMGMenu
new Handle:g_InfoMenu

public OnPluginStart()
{
    
RegConsoleCmd("sm_weapons"Command_Weapons"Open the !weapons Menu");
}
public 
OnMapStart()
{
    
g_WeaponMenu BuildWeaponMenu();
    
g_PistolMenu BuildPistolMenu();
    
g_SMGMenu BuildSMGMenu();
    
g_InfoMenu BuildInfoMenu();
}
public 
OnMapEnd()
{
    if (
g_WeaponMenu != INVALID_HANDLE)
    {
        
CloseHandle(g_WeaponMenu);
        
g_WeaponMenu INVALID_HANDLE;
    }
    if (
g_PistolMenu != INVALID_HANDLE)
    {
        
CloseHandle(g_PistolMenu);
        
g_PistolMenu INVALID_HANDLE;
    }
    if (
g_SMGMenu != INVALID_HANDLE)
    {
        
CloseHandle(g_SMGMenu);
        
g_SMGMenu INVALID_HANDLE;
    }
    if (
g_InfoMenu != INVALID_HANDLE)
    {
        
CloseHandle(g_InfoMenu);
        
g_InfoMenu INVALID_HANDLE;
    }
}
Handle:BuildWeaponMenu()
{
    new 
Handle:weapons CreateMenu(Menu_Weapons);
    
AddMenuItem(weapons"g_PistolMenu""ALL WEAPONS")
    
AddMenuItem(weapons"g_SMGMenu""SMGs")
    
AddMenuItem(weapons"g_InfoMenu""Information")
    
SetMenuTitle(weapons"Weapons Menu:");
    return 
weapons;
}
Handle:BuildPistolMenu()
{
    new 
Handle:pistols CreateMenu(Menu_Pistols);
    
AddMenuItem(pistols"weapon_axe""weapon_axe")
    
AddMenuItem(pistols"weapon_bow""weapon_bow")
    
AddMenuItem(pistols"weapon_carbine""weapon_carbine")
    
AddMenuItem(pistols"weapon_coachgun""weapon_coachgun")
    
AddMenuItem(pistols"weapon_dynamite""weapon_dynamite")
    
AddMenuItem(pistols"weapon_dynamite_black""weapon_dynamite_black")
    
AddMenuItem(pistols"weapon_fists""weapon_fists")
    
AddMenuItem(pistols"weapon_henryrifle""weapon_henryrifle")
    
AddMenuItem(pistols"weapon_knife""weapon_knife")
    
AddMenuItem(pistols"weapon_sharps""weapon_sharps")
    
AddMenuItem(pistols"weapon_shotgun""weapon_shotgun")
    
AddMenuItem(pistols"weapon_volcanic""weapon_volcanic (right-hand)")
    
AddMenuItem(pistols"weapon_walker""weapon_walker (right-hand)")
    
AddMenuItem(pistols"weapon_schofield""weapon_schofield (right-hand)")
    
AddMenuItem(pistols"weapon_maresleg""weapon_maresleg (right-hand)")
    
AddMenuItem(pistols"weapon_peacemaker""weapon_peacemaker (right-hand)")
    
AddMenuItem(pistols"weapon_sawedoff_shotgun""weapon_sawedoff_shotgun (right-hand)")
    
AddMenuItem(pistols"weapon_coltnavy""weapon_coltnavy (right-hand)")
    
AddMenuItem(pistols"weapon_deringer""weapon_deringer (right-hand)")
    
AddMenuItem(pistols"weapon_volcanic2""weapon_volcanic2 (left-hand)")
    
AddMenuItem(pistols"weapon_walker2""weapon_walker2 (left-hand)")
    
AddMenuItem(pistols"weapon_schofield2""weapon_schofield2 (left-hand)")
    
AddMenuItem(pistols"weapon_maresleg2""weapon_maresleg2 (left-hand)")
    
AddMenuItem(pistols"weapon_peacemaker2""weapon_peacemaker2 (left-hand)")
    
AddMenuItem(pistols"weapon_sawedoff_shotgun2""weapon_sawedoff_shotgun2 (left-hand)")
    
AddMenuItem(pistols"weapon_coltnavy2""weapon_coltnavy2 (left-hand)")
    
AddMenuItem(pistols"weapon_deringer2""weapon_deringer2 (left-hand)")
    
SetMenuTitle(pistols"Select To Equip:");
    return 
pistols;
}
Handle:BuildSMGMenu()
{
    new 
Handle:smgs CreateMenu(Menu_SMGs);
    
AddMenuItem(smgs"weapon_tmp""TMP")
    
AddMenuItem(smgs"weapon_mac10""Mac 10")
    
AddMenuItem(smgs"weapon_mp5navy""MP5 Navy")
    
AddMenuItem(smgs"weapon_ump45""UMP45")
    
AddMenuItem(smgs"weapon_p90""P90")
    
SetMenuTitle(smgs"SMG Menu:");
    return 
smgs;
}
Handle:BuildInfoMenu()
{
    new 
Handle:info CreateMenu(Menu_Info);
    
AddMenuItem(info"1""  Type !weapons to spawn a weapon."ITEMDRAW_DISABLED)
    
SetMenuTitle(info"How to use");
    return 
info;
}
public 
Menu_Weapons(Handle:weaponsMenuAction:actionparam1param2)
{
    if (
action == MenuAction_Select)
    {
        new 
String:info[32];
        
GetMenuItem(weaponsparam2infosizeof(info));


        if (
StrEqual(info,"g_PistolMenu"))
        {
            
DisplayMenu(g_PistolMenuparam120);
        }
        if (
StrEqual(info,"g_SMGMenu"))
        {
            
DisplayMenu(g_SMGMenuparam120);
        }
        if (
StrEqual(info,"g_InfoMenu"))
        {
            
DisplayMenu(g_InfoMenuparam120);
        }
    }
}
public 
Menu_Pistols(Handle:pistolsMenuAction:actionparam1param2)
{
    if (
action == MenuAction_Select)
    {
        new 
String:info[32];
        
GetMenuItem(pistolsparam2infosizeof(info));

        
GivePlayerItem(param1info0);
    }
}
public 
Menu_SMGs(Handle:smgsMenuAction:actionparam1param2)
{
    if (
action == MenuAction_Select)
    {
        new 
String:info[32];
        
GetMenuItem(smgsparam2infosizeof(info));

        
GivePlayerItem(param1info0);
    }
}
public 
Menu_Info(Handle:infoMenuAction:actionparam1param2)
{
    if (
action == MenuAction_Select)
    {
        return
    }
}
public 
Action:Command_Weapons(clientargs)
{
    if (
client)
    {
        
DisplayMenu(g_WeaponMenuclient20);
    }

Basically, I want clients to only be able to use sm_weapons once per respawn (as long as they have selected an item).

Also, this is for Fistul of Frags so I'm not sure what problems that could cause

Last edited by Konkey Dong; 05-17-2014 at 21:06.
Konkey Dong is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:34.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode