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[FUN] Invalid player 2 on my script =/


  
 
 
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Jordan
Veteran Member
Join Date: Aug 2005
Old 03-04-2006 , 16:04  
Reply With Quote #2

I'm not positive, but I believe it could be that there aren't two people on the server - one with a glock and one with a usp. Plus, ResetHUD occurs at user spawn or at the very end of the round (at least that's my understanding of it). I could be wrong of cours, but I would try this:

Code:
#include <amxmodx> #include <fun> #include <cstrike> new givedeagle = 0; new g_szWeapon[] = //our weapon category {     "weapon_glock18",     "weapon_usp" } public plugin_init() {     register_plugin("Drop&Give", "1.0", "PandaGirl")     register_event("ResetHUD", "spawned", "b")     new mapname[33]     get_mapname(mapname,32)     if(containi(mapname,"fy_") > -1 )     {         givedeagle = 1;     } } public spawned(id) {           if(givedeagle == 1) //no if(user_is_alive(id)) is needed since this is at spawn event     {         set_task(0.5, "give_it", id) //just so it doesn't clutter the event     } } public give_it(id) {           client_cmd(id, "drop", g_szWeapon) //drops either of the weapons in our weapon category     give_item(id, "weapon_deagle")     cs_set_user_bpammo(id, CSW_DEAGLE, 56)     return PLUGIN_CONTINUE }

Optionally you can try this, but I think the first one shoudl work:

Code:
#include <amxmodx> #include <fun> #include <cstrike> #define MAX_SECONDARY 2 new g_szWeapon[MAX_SECONDARY][] = //our weapon category {     "weapon_glock18",     "weapon_usp" } new givedeagle = 0; new bool:g_bSecondary[33]; //-------------------------------------------------------------------------------- public plugin_init() {     register_plugin("Drop&Give", "1.0", "PandaGirl")     register_event("ResetHUD", "spawned", "b")     register_event("CurWeapon", "Check_Weapon", "be", "2!0")     new mapname[33]     get_mapname(mapname,32)     if(containi(mapname,"fy_") > -1 )     {         givedeagle = 1;     } } //-------------------------------------------------------------------------------- public Check_Weapon(id) //checks if they have either weapon {     new clip, ammo, weapon = get_user_weapon(id,clip,ammo);     new szWeapName[33];     get_weaponname(weapon, szWeapName, 32);       g_bSecondary[id] = false;     for(new i = 0; i < MAX_SECONDARY; i++)     {         if(equali(szWeapName, g_szWeapon[i]))         g_bSecondary[id] = true;     }     if(!g_bSecondary[id])     {         for(new i = 0; i < MAX_SECONDARY; i++)         {             if(equali(szWeapName, g_szWeapon[i]))             client_cmd(id, "%s", g_szWeapon[i])             return PLUGIN_CONTINUE         }     }     return PLUGIN_CONTINUE } //-------------------------------------------------------------------------------- public spawned(id) {           if(givedeagle == 1) //no if(user_is_alive(id)) is needed since this is at spawn event     {         set_task(0.5, "give_it", id) //just so it doesn't clutter the event     } } //-------------------------------------------------------------------------------- public give_it(id) {           client_cmd(id, "drop", g_szWeapon) //drops either of the weapons in our weapon category     give_item(id, "weapon_deagle")     cs_set_user_bpammo(id, CSW_DEAGLE, 56)     return PLUGIN_CONTINUE }
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