 |
|
Senior Member
Join Date: Jan 2006
Location: barrington, ri
|

03-04-2006
, 14:55
|
#10
|
actually he's using entity_set_string for that, so it should be fine. i'd wait until after DispatchSpawn to change it, though, so that the beam is created successfully. it might not cause any problems, though.
__________________
"You can not restrain a fool from speaking, but nothing obliges you to listen."
|
|
|
|