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[REQ]-[TF2] BetheZombie


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Mitchell
~lick~
Join Date: Mar 2010
Old 05-12-2014 , 10:04   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #21

You could use the bonemerge exploit like that one guy uses in his plugin (very messy to play with) plus some times the item disappears.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 05-12-2014 , 12:12   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #22

The easiest way to do this, is to just give them the cursed zombie soul (and have halloween mode on), but this opens the doors to giving any hat, so this is why we can't have nice things.
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ReFlexPoison
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Join Date: Jul 2011
Location: ☠☠☠
Old 05-12-2014 , 14:20   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #23

Quote:
Originally Posted by friagram View Post
The easiest way to do this, is to just give them the cursed zombie soul (and have halloween mode on), but this opens the doors to giving any hat, so this is why we can't have nice things.
I've already posted my code in my original post for equipping a wearable. Is that the correct way or am I missing something.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-12-2014 , 15:05   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #24

Quote:
Originally Posted by ReFlexPoison View Post
I've already posted my code in my original post for equipping a wearable. Is that the correct way or am I missing something.
...there's a reason that the TF2 Wearables .inc file says this in the docs for TF2_EquipWearable:

Quote:
Originally Posted by tf2wearables.inc
NOTE: Due to game restrictions, items will be invisible on non-bot players
Thank Valve for that restriction.
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Last edited by Powerlord; 05-12-2014 at 15:08.
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