use
Code:
//...global variable (add it after includes)
new PlayerUses[33]
//...in plugin_init()
register_logevent( "Event_RoundStart", 2, "0=World triggered", "1=Round_Start" )
//...or depending on when you want it
register_logevent( "Event_RoundEnd", 2, "0=World triggered", "1=Round_End" )
//....make a function Event_RoundStart or Even_RoundEnd depending on when you want it.
for( new i = 0 ; i <=32 ; i++)
PlayerUses[i] = 0; //reset counter
//.....add this where the command is done
if(PlayerUses[id] >= 1)
return PLUGIN_HANDLED
PlayerUses[id]++;