I am trying Ham_touch for armoury_entity but how to resolve the entity into its Weapon ID?
For WeaponBox types, we have fm_get_weaponbox_type () but that doesn't work on Maps where weapons are dropped by default ( no owner ). eg. aa_dima2, $1000$, etc. Only Once we pickup the weapon and drop it back, that this function responds to it on Touch.
( In Simple Words, If I want to touch an already dropped weapons on certain maps, I should be able to get its weapon id even before picking it up )
I was thinking of somehow temporarily faking weaponbox for armoury_entity. But I don't know how to do so.