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Tauntkill Mod


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Mitchell
~lick~
Join Date: Mar 2010
Old 01-22-2014 , 16:58   Re: Tauntkill Mod
Reply With Quote #11

Quote:
Originally Posted by Powerlord View Post
SDKHooks OnTakeDamage hook and its customkill arg can be used to tell if an attack is a taunt kill or not.

Taunt Kills use the following customkill args:
Scout's HomeRun (Sandman, Atomizer): TF_CUSTOM_TAUNT_GRAND_SLAM
Soldier's Kamikaze (Equalizer, Escape Plan): TF_CUSTOM_PICKAXE
Pyro's Hadouken (All secondaries except Scorch Shot): TF_CUSTOM_TAUNT_HADOUKEN
Pyro's Armageddon (Rainblower): TF_CUSTOM_TAUNT_ARMAGEDDON
Pyro's Execution (Scorch Shot): TF_CUSTOM_FLARE_PELLET (I think)
DemoMan's Decapitation (All swords): TF_CUSTOM_TAUNT_BARBARIAN_SWING
Heavy's Showdown (Fists, Holiday Punch): TF_CUSTOM_TAUNT_HIGH_NOON
Engineer's Dischord (Frontier Justice): TF_CUSTOM_TAUNT_ENGINEER_SMASH
Engineer's Organ Grinder (Gunslinger): TF_CUSTOM_TAUNT_ENGINEER_ARM
Medic's Spinal Tap (Ubersaw): TF_CUSTOM_TAUNT_UBERSLICE
Sniper's Skewer (Huntsman, Festive Huntsman): TF_CUSTOM_TAUNT_ARROW_STAB
Spy's Fencing (all knives except Spy-cicle): TF_CUSTOM_TAUNT_FENCING
cool.
I've updated my plugin in my other reply.
Mitchell is offline
7106
Senior Member
Join Date: Jun 2013
Old 04-26-2014 , 01:38   Re: Tauntkill Mod
Reply With Quote #12

can u modify this plugins
as round start by chance
7106 is offline
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