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FF2 What would you like to see in headstart rewrite I'm doing.


  
 
 
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 04-25-2014 , 11:45   Re: What would you like to see in headstart rewrite I'm doing.
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Quote:
Originally Posted by WildCard65 View Post
Ya the natives are confusing me. Also that would explain why viewing the code on github for sourcemod plugin sourcecode files is marking OnPluginStart as blue.
Edit: This PR I found for a repo explains why SourcePawn language is part of git syntax: https://github.com/github/linguist/pull/1011
Edit2: To expand on why native votes gives me headaches, it's the nativevotes types doesn't have a clear one for map voting.
NativeVotes has 3 votes types for map voting: NativeVotesType_ChgLevel (a yes/no vote with wording for changing a level now, uses the map name as it details), NativeVotesType_NextLevel (a yes/no votes with wording for setting the next level, uses the map name as it details), and NativeVotesType_NextLevelMult (a multiple choice vote with wording for setting the next level, details are ignored because it uses the NativeVotes_AddItems instead).

Actually... why are you trying to write a map vote anyway... isn't that what MapChoosers are for?
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Last edited by Powerlord; 04-25-2014 at 11:48.
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