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[ANY] Joinsound ( Admin | Stop)


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Author
Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Plugin ID:
4170
Plugin Version:
1.0.7
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    15 
    Plugin Description:
    Plays a custom joinsound if admin or player joins the server.
    Old 04-19-2014 , 12:53   [ANY] Joinsound ( Admin | Stop)
    Reply With Quote #1

    Joinsound on Github

    Description:
    Plays a custom joinsound if admin or player joins the server.

    Supported Games:
    • Counter-Strike: Source
    • Counter-Strike: Global Offensive
    • maybe more


    Features:
    • Joinsound
    • Admin Joinsound
    • !start - Joinsound
    • !stop - Joinsound
    • Volume Control


    Player Commands:
    • sm_start
    • sm_stop


    CVars:
    • joinsound_enable - Enable joinsound (Default: 1)
    • joinsound_path - Which file sould be played? Path after cstrike/sound/ (JoinSound) (Default: newsongformyserver/joinsound.mp3)
    • joinsound_start - Should '!start'-feature be enabled (Default: 1)
    • joinsound_start_command - Command for start function(Default: start)
    • joinsound_stop - Should '!stop'-feature be enabled (Default: 1)
    • joinsound_stop_message - Send a message?(Default: 1)
    • joinsound_start_command -Command for stop function (Default: stop)
    • joinsound_volume - Volume of joinsound (Default: 1.0)
    • joinsound_message_time - After how many seconds get a message after the beginning of the sound (Default: 5.0)
    • admin_joinsound_enable - Enable admin joinsound (Default: 1)
    • admin_chat_enable - Enable admin joinmessage (Default: 1)
      -
    • admin_joinsound_path - Which file sould be played? Path after cstrike/sound/ (AdminJoinSound) (Default: newsongformyserver/admin_joinsound.mp3)
    • admin_joinsound_volume - Volume of admin joinsound (Default: 1.0)

    + [*]admin_joinsound_path - Which file sould be played? Path after cstrike/sound/ (AdminJoinSound) (Default: newsongformyserver/admin_joinsound.mp3)[*]admin_joinsound_volume - Volume of admin joinsound (Default: 1.0)[/LIST]

    Optional:


    ToDo:
    • Admin Flags


    Changelogs:


    Known Issues:
    • None


    Thanks:
    [/LIST]

    Downloads:
    __________________

    Last edited by Bara; 09-29-2016 at 15:51. Reason: Updated to Version 1.0.7
    Bara is offline
    Bara
    AlliedModders Donor
    Join Date: Apr 2012
    Location: Germany
    Old 04-20-2014 , 16:51   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #2

    Changelog - 1.0.1
    • Added 2 new cvars to set custom commands for start and stop function
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    TUSK3N1337
    SourceMod Donor
    Join Date: Dec 2013
    Location: Sweden
    Old 04-20-2014 , 18:10   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #3

    Really Nice testing this and we will see if it works!
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    Bara
    AlliedModders Donor
    Join Date: Apr 2012
    Location: Germany
    Old 06-11-2014 , 11:12   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #4

    Changelog - 1.0.2
    • Fixed error ( client invalid )
    __________________
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    Bara
    AlliedModders Donor
    Join Date: Apr 2012
    Location: Germany
    Old 07-17-2014 , 19:39   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #5

    Changelog - 1.0.3
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    Bara
    AlliedModders Donor
    Join Date: Apr 2012
    Location: Germany
    Old 07-21-2014 , 23:21   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #6

    Changelog - 1.0.4
    • Added StopSoundAny ( Thanks to Powerlord )
    • Added 2 new cvars ( joinsound_stop_message and joinsound_message_time)
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    Chesterfield
    Senior Member
    Join Date: Apr 2013
    Old 07-22-2014 , 00:27   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #7

    Question, can we play any mp3 file with any quality? for example, a sound with 320kbps quality or we have some restrictions? because i always, but ALWAYS when i try play custom sound it says for example [Sound] S_StartSound(): Failed to load sound 'folder\file.mp3'. Can't create mixer. always! so i'm wondering if i need to respect something when putting an mp3 file.

    Last edited by Chesterfield; 07-22-2014 at 16:09.
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    Bara
    AlliedModders Donor
    Join Date: Apr 2012
    Location: Germany
    Old 08-04-2014 , 17:41   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #8

    Quote:
    Originally Posted by Chesterfield View Post
    Question, can we play any mp3 file with any quality? for example, a sound with 320kbps quality or we have some restrictions? because i always, but ALWAYS when i try play custom sound it says for example [Sound] S_StartSound(): Failed to load sound 'folder\file.mp3'. Can't create mixer. always! so i'm wondering if i need to respect something when putting an mp3 file.
    I think 320kbps is too much. Try 128kbps - 44000mhz - 32bit ( https://bara.in/download/jc.png ).
    __________________
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    ateszhun95
    Member
    Join Date: Apr 2014
    Location: Hungary
    Old 09-27-2014 , 05:17   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #9

    Can't download translation and smx file
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    Bara
    AlliedModders Donor
    Join Date: Apr 2012
    Location: Germany
    Old 09-27-2014 , 06:46   Re: [CSS/CSGO/?] Admin / Joinsound
    Reply With Quote #10

    Quote:
    Originally Posted by ateszhun95 View Post
    Can't download translation and smx file
    Links updaded, thanks.
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