Quote:
Originally Posted by ironskillz1
Loop through all entites and do set_rendering(ent) on them
I can show code later when Im on my computer
Edit:
Code:
new Entity = -1;
while ( ( Entity = find_ent_by_class( Entity, "armoury_entity" ) ) )
{
set_rendering(Entity);
}
I dont think you need to remove glow becuse next round the weapon will disappear
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Yeah i could've done that. That feels abit unecessary though.. I feel there should be a better way than having to loop through all entities in the server, and remove glow on them all, even if they don't have glow.. just to be able to remove it on one. No i don't just need to remove it next rond. That was just an example. I'm gonna remove it when the game is over.
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