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Senior Member
Join Date: Mar 2014
Location: Sweden
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04-17-2014
, 18:38
Re: Get weapon entity index when dropped
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#3
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Quote:
Originally Posted by ironskillz1
From my last request
Code:
register_forward( FM_SetModel, "SetModel", 1);
public SetModel( ent,const model[ ] )
{
if( !pev_valid( ent ))
return FMRES_IGNORED
new id;
id = pev( ent, pev_owner );
if(is_user_alive(id))
{
if (id == g_iLastRequest[ LR_PRISONER ] || id == g_iLastRequest[ LR_GUARD ] )
{
static weapon
weapon = get_user_weapon(id);
if (weapon == CSW_DEAGLE)
{
//Get Team color
new r, b;
switch(get_user_team(id)) {
case 1: r = 255;
default: b = 255;
}
//Glow teamcolor
set_rendering(ent,kRenderFxGlowShell,r,0,b,kRenderNormal,16);
}
}
return FMRES_SUPERCEDE
}
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Thanks mate.
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