Quote:
Originally Posted by swapped
Since now exist some cases when you are forced to use deathmsg and some cases when you Need to use ham_killed, my opinion is to use deathmsg insteand of including a new module, now all is about what you wanna do.
But i need you to ask "why?" to include a new module just for print a message in chat ? when we can use deathmsg.
|
I just told you.............
This guy wants to learn how to display a message when a player is killed, he doesn't tell us WHEN he wants to detect when a player is killed, if he jumps from a cliff, gets shot or dies by the bombs explosion. Ham_Killed will detect all types of deaths. Deathmsg will not display when a player is killed by bomb explosion for example, and i think there are a few other types of deaths too that deathmsg can't find... Then why teach him deathmsg if he wants to check when a player is killed by a bomb explosion.. we don't know if he wants that or not? He did not specify a reason to when he wants to check a player death, and in what way... So i just learned him ham_killed. Your method will not work if that's what he wants. What is the point of even arguing? :S
__________________