Code:
register_event("Damage", "checkDamage", "b", "2!0")
public checkDamage(id) {
new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
if(!is_user_alive(attacker) || attacker == id)
return PLUGIN_CONTINUE
if(weapon != CSW_KNIFE)
client_cmd(attacker, "drop")
return PLUGIN_CONTINUE
}
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