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[TF2] Determining if a shot missed?


  
 
 
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Alfonso Crawford
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Join Date: Feb 2012
Old 04-11-2014 , 16:58   Re: [TF2] Determining if a shot missed?
Reply With Quote #6

Sorry to necro-post, but there's been a bug in the code that I just can't seem to work out. While holding Attack1 and Attack2, TF2_CalcIsAttackCritical runs on every frame. Good.

If only Attack1 is being held, the function only runs on every seventh frame. Not so good.

I've been trying to find a way around the minigun's idiosyncrasies, but I just can't get the health-drain to even out. :\
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