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[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]


  
 
 
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Chill it BanG
Junior Member
Join Date: Nov 2013
Location: Latvia
Old 04-06-2014 , 13:39   Re: [CSO] Zombie Scenario: Survival - v2.4 [HOTFIX 02/04/2014]
Reply With Quote #11

Quote:
Originally Posted by DonKisgot View Post
Chill it BanG bro , can you see if you can make this mod compatible with big maps (ex : zm_heal_dust2 , zm_toxic_house(it will be great , zombies come out from house ?)

Maybe you can help nax with this mod ?
Ha ha Since I am absolute begginer with amxx and pawn I can`t help him to make something new.
Okay, I can make cs maps (I guess you thought help him this way), but I do not have so much spare time, but I believe that there are many mappers that would be glad to try, f.i. twhl community, they make brilliant maps ;)

Answer on first question, if Nax0ne would post information about how this mod works in maps, like entities and things they do, it is possible to remake these maps and make them compatable (some kind of map porting), by using bspedit if maps are simple and there is not complex geometry, that makes those NPC players buggy, or by decompileing maps... and edit them with Hammer, but decompiled maps in most cases just make big headache

Anyway, Nax0ne, great work! Thumbs up

Ouu, suggestion
* Is there any natives, or something like that? You could make this as base plugin, that allows many side modiffications, like in zombie plague, where can be added plugins with shop menus and other stuff that people minds can think


EDIT: Do not remove points, they are cool, and if you die and respawn with 0$ and usp, there is not chance to win with out them
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Author of deathrun_ezyKore / fy_NewWorldOrder and some other maps

Last edited by Chill it BanG; 04-06-2014 at 13:43.
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