Raised This Month: $ Target: $400
 0% 

My plugins slowhacking unintentionally


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Des12
Senior Member
Join Date: Jan 2005
Old 02-28-2006 , 20:05   My plugins slowhacking unintentionally
Reply With Quote #1

Well see, I am making a carmod, and when a user is in a car he cannot strafe left or right. Seems as if when users aren't in a car, they can run backwards and forwards normally, but when the stafe left and right, they do it at a walking speed.

Seems as if even if they disconnect, it affects them on other servers also. I don't want this to be the case.

Code:

Code:
// To stop user Buttons public client_PreThink(id) {     if(incar[id])     {         new bufferstop = entity_get_int(id,EV_INT_button);                     if((bufferstop & IN_MOVELEFT) || (bufferstop & IN_MOVERIGHT) || (bufferstop & IN_ATTACK) || (bufferstop & IN_ATTACK2)) {                     //entity_set_int(id,EV_INT_button,entity_get_int(id,EV_INT_button) & ~IN_JUMP); (Dosen't seem to work)             entity_set_int(id,EV_INT_button,IN_CANCEL);             }                       /*         #define IN_ATTACK       (1<<0)         #define IN_JUMP         (1<<1)         #define IN_DUCK         (1<<2)         #define IN_FORWARD      (1<<3)         #define IN_BACK         (1<<4)         #define IN_USE          (1<<5)         #define IN_CANCEL       (1<<6)         #define IN_LEFT         (1<<7)         #define IN_RIGHT        (1<<8)         #define IN_MOVELEFT     (1<<9)         #define IN_MOVERIGHT        (1<<10)         #define IN_ATTACK2      (1<<11)         #define IN_RUN          (1<<12)         #define IN_RELOAD       (1<<13)         #define IN_ALT1         (1<<14)         #define IN_SCORE        (1<<15)         */         if(bufferstop & IN_FORWARD) {                     // This part by Charr (Batman / Gorlag's Vec By Aim)             new Float:VecVel[3],Float:VecAngles[3];                 entity_get_vector(id,EV_VEC_velocity,VecVel);                 entity_get_vector(id,EV_VEC_v_angle,VecAngles);                 VecVel[0] = floatcos(VecAngles[1],degrees) * float(carspeed[id]);                 VecVel[1] = floatsin(VecAngles[1],degrees) * float(carspeed[id]);                 entity_set_vector(id,EV_VEC_velocity,VecVel);         }         if(bufferstop & IN_BACK) {                     // This part by Charr (Batman / Gorlag's Vec By Aim)             new Float:VecVel[3],Float:VecAngles[3];                 entity_get_vector(id,EV_VEC_velocity,VecVel);                 entity_get_vector(id,EV_VEC_v_angle,VecAngles);                 VecVel[0] = floatcos(VecAngles[1],degrees) / ( float(carspeed[id]) / 2 );                 VecVel[1] = floatsin(VecAngles[1],degrees) / ( float(carspeed[id]) / 2 );                 entity_set_vector(id,EV_VEC_velocity,VecVel);         }         return PLUGIN_CONTINUE;     }     return PLUGIN_CONTINUE; }
__________________
-Dest Romano

www.JustRP.com
A TSRP Server

Quote:
Originally Posted by Brad
Don't you go be bringing reality into this.
Des12 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode