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weapon functions needed


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urban_ninja
Senior Member
Join Date: Feb 2009
Old 04-01-2014 , 15:44   weapon functions needed
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Could someone tell me what functions are needed to make a custom weapon that takes up a weapon slot? I've been searching but the info found in other posts is limited and not very useful or doesn't pertain to what I want to do at all.
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Buckshot
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Join Date: Mar 2014
Location: Sweden
Old 04-02-2014 , 00:26   Re: weapon functions needed
Reply With Quote #2

You could just set a model to a certain weapon when a command is called, and change the sounds and effects etc..
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swapped
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Join Date: Mar 2014
Location: OrpheuRegisterHook
Old 04-02-2014 , 00:54   Re: weapon functions needed
Reply With Quote #3

Weapon Slots => https://forums.alliedmods.net/showthread.php?t=175632
Weapon model changer => https://forums.alliedmods.net/showthread.php?t=40822
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urban_ninja
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Join Date: Feb 2009
Old 04-03-2014 , 12:24   Re: weapon functions needed
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Quote:
Originally Posted by swapped View Post
The weapon slots thread states one of the drawbacks is it must be based on an original weapon. Isn't there a way to add a weapon without basing it off an other? AdminOP and FlipSide adds weapons not based on default weapons.Why doesn't amxx allow this?
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Black Rose
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Join Date: Feb 2011
Location: Stockholm, Sweden
Old 04-04-2014 , 18:39   Re: weapon functions needed
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Quote:
Originally Posted by urban_ninja View Post
AdminOP and FlipSide adds weapons not based on default weapons.
Proof?
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urban_ninja
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Join Date: Feb 2009
Old 04-07-2014 , 07:07   Re: weapon functions needed
Reply With Quote #6

Quote:
Originally Posted by Black Rose View Post
Proof?
Dont need proof. The weapon slots tutorial replaces weapons. I'm looking for a way to add a weapon that doesnt involve removing one first to fit mine in. AdminOP and FlipSide add weapons without removing one. Im guessing this is a limitation of amxx considering how limited the tutorials are. A friend on steam recommended I should try with orpheu but I never worked with it before which just add more uncertainty.
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