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Maladca
Junior Member
Join Date: Mar 2014
Old 03-31-2014 , 12:23   Help add.
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Help add.
Need to add a message when the player receives the admin chat must issue such a message:

You got admin.

PHP Code:
#include <amxmodx>
#include <csstats>

#define IGNORE_FLAG ADMIN_LEVEL_A    /* flag "m" */

new pRankspFlags

public plugin_init() {
    
register_plugin"Test""0.11c""Test" )
    
register_dictionary"test.txt" )
    
pRanks register_cvar"top_ranks""10" )
    
pFlags register_cvar"top_flags""t" )
    
register_event("HLTV""eventNewRound""a""1=0""2=0");
}

public 
client_putinserver(id) {
    
set_task0.3"CheckStats"id )    // we need to use delay otherwise we will get rank = 0
}

public 
CheckStats(id) {
    new 
iFlags get_user_flags(id)
    new 
szAddFlags[16]
    
get_pcvar_stringpFlagsszAddFlags15 )
    new 
iAddFlags  read_flags(szAddFlags)

    if ( 
iFlags IGNORE_FLAG || iFlags iAddFlags == iAddFlags )
    
// ignore player with IGNORE_FLAG or having all additional flags
    
return

    new 
iRanks get_pcvar_num(pRanks)
    if ( !
iRanks )
    return

    new 
szStats[8], szBodyHits[8]
    new 
iRank get_user_statsidszStatsszBodyHits )

    if ( 
iRank && iRank <= iRanks ) {
        
// 1st check for safety. may be player not ranked at all yet
        
set_user_flagsidiFlags iAddFlags )
        new 
data[2]
        
data[0] = id
        data
[1] = iRanks
        set_task
5.0"PrintMessage"_data)
    }
}

public 
PrintMessagedata[2] ) {
    if ( !
is_user_connected(data[0]) )
    return

    
ColorPrintdata[0], "%L"data[0], "TEST"data[1] )
}

public 
eventNewRound()
    
set_task(2.0"delayedMessage");

public 
delayedMessage() {
    new 
players[32], playersnum;
    
get_players(playersplayersnum"ch");
    new 
szStats[8], szBodyHits[8];
    
    for ( new 
playersnum i++ ) {
        
get_user_statsplayers[i], szStatsszBodyHits )
        if ( 
szStats[0] < 1000 )
        
ColorPrint(players[i], "Your frags %d - %d, after 1000 frags you get admin"szStats[0], szStats[1]);
    }
}

ColorPrintiReceiver, const szRawMessage[ ], any:... ) {
    static 
iMsgSayText 0
    
if( !iMsgSayText )
    
iMsgSayText get_user_msgid"SayText" )

    new 
szMessage[192]
    
vformatszMessagecharsmax(szMessage) - 1szRawMessage)
    
replace_allszMessagecharsmax(szMessage) - 1"!n""^1" )
    
replace_allszMessagecharsmax(szMessage) - 1"!t""^3" )
    
replace_allszMessagecharsmax(szMessage) - 1"!g""^4" )
    if ( 
szMessage[0] != '^1' || szMessage[0] != '^3' || szMessage[0] != '^4' )
    
formatszMessagecharsmax(szMessage) - 1"^1%s"szMessage )    // we must set initial default color if it is not provided explicitly

    
message_beginMSG_ONE_UNRELIABLEiMsgSayText_iReceiver )
    
write_byte(iReceiver)    // use target player as sender to see colors at all (and his own team color for ^3)
    
write_string(szMessage)
    
message_end()


Last edited by Maladca; 03-31-2014 at 12:24.
Maladca is offline
 



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