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Help With Bunnyhop


  
 
 
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p0izon
Junior Member
Join Date: Aug 2006
Old 03-22-2014 , 22:48   Help With Bunnyhop
Reply With Quote #1

I am trying to make the auto bhop function in this plugin play the jump sound each time you jump as well. The problem is the first initial jump sound plays twice. Is there anyway to disable the original jump sound so it isn't repeated?

I know it's an old plugin, but it's the only one that worked for TFC for me.

PHP Code:
/*
 *
 *    Author:        Cheesy Peteza
 *    Date:        22-Apr-2004 (updated 2-March-2005)
 *
 *
 *    Description:    Enable bunny hopping in Counter-Strike.
 *
 *    Cvars:
 *            bh_enabled        1 to enable this plugin, 0 to disable.
 *            bh_autojump        If set to 1 players just need to hold down jump to bunny hop (no skill required)
 *            bh_showusage        If set to 1 it will inform joining players that bunny hopping has been enabled
 *                        and how to use it if bh_autojump enabled.
 *
 *    Requirements:    AMXModX 0.16 or greater
 *
 *
 */

#include <amxmodx>
#include <engine>

#define    FL_WATERJUMP    (1<<11)    // player jumping out of water
#define    FL_ONGROUND    (1<<9)    // At rest / on the ground

new const SOUND[] = "player/plyrjmp8.wav"

public plugin_init() {
    
register_plugin("Super Bunny Hopper""1.2""Cheesy Peteza")
    
register_cvar("sbhopper_version""1.2"FCVAR_SERVER)

    
register_cvar("bh_enabled""1")
    
register_cvar("bh_autojump""1")
    
register_cvar("bh_showusage""1")
        
}
public 
plugin_precache()
{
    
precache_sound(SOUND)
}
public 
client_PreThink(id) {
    if (!
get_cvar_num("bh_enabled"))
        return 
PLUGIN_CONTINUE

    entity_set_float
(idEV_FL_fuser20.0)        // Disable slow down after jumping

    
if (!get_cvar_num("bh_autojump"))
        return 
PLUGIN_CONTINUE

    
// Code from CBasePlayer::Jump (player.cpp)        Make a player jump automatically
    
if (entity_get_int(idEV_INT_button) & 2) {    // If holding jump
        
new flags entity_get_int(idEV_INT_flags)

        if (
flags FL_WATERJUMP)
            return 
PLUGIN_CONTINUE
        
if ( entity_get_int(idEV_INT_waterlevel) >= )
            return 
PLUGIN_CONTINUE
        
if ( !(flags FL_ONGROUND) )
            return 
PLUGIN_CONTINUE

        
new Float:velocity[3]
        
entity_get_vector(idEV_VEC_velocityvelocity)
        
velocity[2] += 250.0
        entity_set_vector
(idEV_VEC_velocityvelocity)

        
entity_set_int(idEV_INT_gaitsequence6)    // Play the Jump Animation
        
        
emit_sound(idCHAN_AUTO,SOUNDVOL_NORMATTN_NORM0PITCH_NORM)
    }
    return 
PLUGIN_CONTINUE
}

public 
client_authorized(id)
    
set_task(30.0"showUsage"id)

public 
showUsage(id) {
    if ( !
get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )
        return 
PLUGIN_HANDLED

    
if ( !get_cvar_num("bh_autojump") ) {
        
client_print(idprint_chat"[AMX] Bunny hopping is enabled on this server. You will not slow down after jumping.")
    } else {
        
client_print(idprint_chat"[AMX] Auto bunny hopping is enabled on this server. Just hold down jump to bunny hop.")
    }
    return 
PLUGIN_HANDLED

https://forums.alliedmods.net/showthread.php?t=1262
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