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SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011


  
 
 
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 03-16-2014 , 10:51   Re: SMLIB 0.9 BETA (266 Function Stocks)
Reply With Quote #9

Quote:
Originally Posted by Ellie View Post
Been using this with TF2 and out of the 12 color tags, {O} and {GRA} don't work at all. Orange always comes out the default color for me (it doesn't even give me the alternate color which is suppose to be green). I'm thinking that color chart above is wrong about having orange available for TF2 because in colors.inc it doesn't mention orange in TF2 at all (which you can see in this image). The color gray doesn't work for me even if someone is on the spectator team. Anyone get gray working with this in TF2? Also tried this with L4D2 and all the 11 color tags mentioned in your chart for L4D2 work fine. But oddly enough the {GRA} tag works even if there isn't anyone on the spectator team. How can that be? I though team colors only worked if there was at least one person on the team. In L4D2s case, the blue color tags always work because there is always someone (or bot) on the blue team, which is not the case for the red and gray teams. But gray works even when I was the only person on the server and I was on the blue team. Maybe what is done with L4D2 gray tag can be done for all colors for all games?
You need to start with a tag and then use another in some cases.
For tf2, just use hex directly in print to chat, and don't use this at all. You get more colors that way anyways.
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