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HLDS-V8: Extending HLDS with V8 JavaScript engine


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deejayy
Junior Member
Join Date: Mar 2005
Old 03-06-2014 , 03:48   HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #1

I've made a PoC C++ source code (metamod plugin) which demonstrates the usage of Javascript to extend HLDS.

https://github.com/deejayy/hlds-v8

Anyone interested?
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ArabicMan
Veteran Member
Join Date: Feb 2014
Location: مصر
Old 03-06-2014 , 05:51   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #2

What the importance of that ? i read what in site but not understand anything
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deejayy
Junior Member
Join Date: Mar 2005
Old 03-06-2014 , 05:58   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #3

It's an opportunity to break with Pawn and use something more efficient and easier language to write plugins.

It brings the possibility to extend with almost everything you can imagine (as you can extend eg. node.js, which is also based on V8 ).

Also, availibility to reload a script in real time, in the a middle of a map.

With some investment, it can be added to hook HLDS engine functions not provided by plugin api, etc.

My fantasy is very limited, but i think this community has unlimited ideas for this
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Last edited by deejayy; 03-06-2014 at 06:02.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 03-06-2014 , 06:25   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #4

I'd rather stick with AMXX
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ArabicMan
Veteran Member
Join Date: Feb 2014
Location: مصر
Old 03-06-2014 , 06:44   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #5

Quote:
Originally Posted by deejayy View Post
It's an opportunity to break with Pawn and use something more efficient and easier language to write plugins.

It brings the possibility to extend with almost everything you can imagine (as you can extend eg. node.js, which is also based on V8 ).

Also, availibility to reload a script in real time, in the a middle of a map.

With some investment, it can be added to hook HLDS engine functions not provided by plugin api, etc.

My fantasy is very limited, but i think this community has unlimited ideas for this
Nice , i want to join this project or what i do ?
How to use it ?
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deejayy
Junior Member
Join Date: Mar 2005
Old 03-06-2014 , 06:50   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #6

Everything is described at the github repository of the project. You can fork or commit as you wish, create issues, etc.
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deejayy
Junior Member
Join Date: Mar 2005
Old 03-10-2014 , 05:57   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #7

Code:
function ClientCommand(params)
{
	if (params.argv[0] == 'say' || params.argv[0] == 'say_team') {
		if (params.args.match(/[0-9 ]+\.[0-9 ]+\.[0-9 ]+\.[0-9 ]+|2[6-9 ][0-9 ][0-9 ][0-9 ]|\.com|\.net|\.hu|\.org|\.ro|\.sk/)) {
			console.log('SPAMMER! ' + v8.getPlayerName(params.id));
			return V8_SUPERCEDE;
		}
	}
}
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jonnzus
Epic Member
Join Date: Oct 2010
Location: Finland
Old 03-10-2014 , 09:24   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #8

Very cool, I will probably use this.

Edit & Suggestion:
Add option to support amxx admins.
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Last edited by jonnzus; 03-10-2014 at 10:52.
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deejayy
Junior Member
Join Date: Mar 2005
Old 03-11-2014 , 07:53   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #9

Detecting no-spread cheat ("shaky" screen):

Code:
function CmdStart(params)
{
	var p = players[params.id] || new player();
	if (p.viewangles.x == params.viewangles.x || p.viewangles.y == params.viewangles.y) {
		p.nospread *= 0.9;
	} else {
		p.nospread += 1;
	}
	if (p.nospread > 1000) {
		console.log("No-spread cheat detected! " + v8.getPlayerName(params.id));
	}
	p.viewangles.x = params.viewangles.x;
	p.viewangles.y = params.viewangles.y;
};
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Last edited by deejayy; 03-11-2014 at 08:04.
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Neeeeeeeeeel.-
Some Guy Yellin'
Join Date: Jul 2010
Location: Argentina
Old 03-11-2014 , 08:26   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #10

I like javascript, nice work.
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