saved_angles[0] = random_float(0.0, 360.0) saved_angles[1] = random_float(0.0, 360.0) saved_angles[2] = random_float(0.0, 360.0) entity_set_vector(player, EV_VEC_v_angle, Float:{0.0,0.0,0.0}); entity_set_vector(player, EV_VEC_angles, saved_angles); entity_set_int(player, EV_INT_fixangle, 1);