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[TF2] Cap time


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misak1717
Junior Member
Join Date: May 2013
Old 03-01-2014 , 16:26   [TF2] Cap time
Reply With Quote #1

Hi all,
How to change control points capture time?
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 03-01-2014 , 16:38   Re: [TF2] Cap time
Reply With Quote #2

There's a thread about this which is not older than two months. Google can help you out at this point.
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misak1717
Junior Member
Join Date: May 2013
Old 03-01-2014 , 16:41   Re: [TF2] Cap time
Reply With Quote #3

I tryed to google it but I still have no clue how to do it. Thats why I stared this thread.
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 03-01-2014 , 17:20   Re: [TF2] Cap time
Reply With Quote #4

The prop_data entries:
Code:
CBaseEntity - trigger_capture_area
- CTriggerAreaCaptureCTriggerAreaCaptureShim::Touch (FunctionTable)(0 Bytes)
- CTriggerAreaCaptureCaptureThink (FunctionTable)(0 Bytes)
- m_iszCapPointName (Save|Key)(4 Bytes) - area_cap_point
- m_flCapTime (Save|Key)(4 Bytes) - area_time_to_cap
- InputRoundSpawn (Input)(0 Bytes) - RoundSpawn
- InputSetTeamCanCap (Input)(0 Bytes) - SetTeamCanCap
- InputSetControlPoint (Input)(0 Bytes) - SetControlPoint
- InputCaptureCurrentCP (Input)(0 Bytes) - CaptureCurrentCP
- m_OnStartTeam1 (Save|Key|Output)(0 Bytes) - OnStartTeam1
- m_OnStartTeam2 (Save|Key|Output)(0 Bytes) - OnStartTeam2
- m_OnBreakTeam1 (Save|Key|Output)(0 Bytes) - OnBreakTeam1
- m_OnBreakTeam2 (Save|Key|Output)(0 Bytes) - OnBreakTeam2
- m_OnCapTeam1 (Save|Key|Output)(0 Bytes) - OnCapTeam1
- m_OnCapTeam2 (Save|Key|Output)(0 Bytes) - OnCapTeam2
- m_StartOutput (Save|Key|Output)(0 Bytes) - OnStartCap
- m_BreakOutput (Save|Key|Output)(0 Bytes) - OnBreakCap
- m_CapOutput (Save|Key|Output)(0 Bytes) - OnEndCap
- m_OnNumCappersChanged (Save|Key|Output)(0 Bytes) - OnNumCappersChanged
- m_OnNumCappersChanged2 (Save|Key|Output)(0 Bytes) - OnNumCappersChanged2
- m_iFilterName (Save|Key)(4 Bytes) - filtername
- m_hFilter (Save)(4 Bytes)
- m_bDisabled (Save|Key)(1 Bytes) - StartDisabled
- m_hTouchingEntities (Save)(0 Bytes)
- InputEnable (Input)(0 Bytes) - Enable
- InputDisable (Input)(0 Bytes) - Disable
- InputToggle (Input)(0 Bytes) - Toggle
- InputTouchTest (Input)(0 Bytes) - TouchTest
- InputStartTouch (Input)(0 Bytes) - StartTouch
- InputEndTouch (Input)(0 Bytes) - EndTouch
- m_OnStartTouch (Save|Key|Output)(0 Bytes) - OnStartTouch
- m_OnStartTouchAll (Save|Key|Output)(0 Bytes) - OnStartTouchAll
- m_OnEndTouch (Save|Key|Output)(0 Bytes) - OnEndTouch
- m_OnEndTouchAll (Save|Key|Output)(0 Bytes) - OnEndTouchAll
- m_OnTouching (Save|Key|Output)(0 Bytes) - OnTouching
- m_OnNotTouching (Save|Key|Output)(0 Bytes) - OnNotTouching
- m_toggle_state (Save)(4 Bytes)
- m_flMoveDistance (Save)(4 Bytes)
- m_flWait (Save)(4 Bytes)
- m_flLip (Save)(4 Bytes)
- m_vecPosition1 (Save)(12 Bytes)
- m_vecPosition2 (Save)(12 Bytes)
- m_vecMoveAng (Save)(12 Bytes)
- m_vecAngle1 (Save)(12 Bytes)
- m_vecAngle2 (Save)(12 Bytes)
- m_flHeight (Save)(4 Bytes)
- m_hActivator (Save)(4 Bytes)
- m_vecFinalDest (Save)(12 Bytes)
- m_vecFinalAngle (Save)(12 Bytes)
- m_sMaster (Save)(4 Bytes)
- m_movementType (Save)(4 Bytes)
- m_iClassname (Save|Key)(4 Bytes) - classname
- m_iGlobalname (Global|Save|Key)(4 Bytes) - globalname
- m_iParent (Save|Key)(4 Bytes) - parentname
- m_iHammerID (Save|Key)(4 Bytes) - hammerid
- m_flSpeed (Save|Key)(4 Bytes) - speed
- m_nRenderFX (Save|Key)(1 Bytes) - renderfx
- m_nRenderMode (Save|Key)(1 Bytes) - rendermode
- m_flPrevAnimTime (Save)(4 Bytes)
- m_flAnimTime (Save)(4 Bytes)
- m_flSimulationTime (Save)(4 Bytes)
- m_nLastThinkTick (Save)(4 Bytes)
- m_nNextThinkTick (Save|Key)(4 Bytes) - nextthink
- m_fEffects (Save|Key)(4 Bytes) - effects
- m_clrRender (Save|Key)(4 Bytes) - rendercolor
- m_nModelIndex (Global|Save|Key)(2 Bytes) - modelindex
- touchStamp (Save)(4 Bytes)
- m_aThinkFunctions (Save)(0 Bytes)
- m_ResponseContexts (Save)(0 Bytes)
- m_iszResponseContext (Save|Key)(4 Bytes) - ResponseContext
- m_pfnThink (Save)(8 Bytes)
- m_pfnTouch (Save)(8 Bytes)
- m_pfnUse (Save)(8 Bytes)
- m_pfnBlocked (Save)(8 Bytes)
- m_pfnMoveDone (Save)(8 Bytes)
- m_lifeState (Save)(1 Bytes)
- m_takedamage (Save)(1 Bytes)
- m_iMaxHealth (Save|Key)(4 Bytes) - max_health
- m_iHealth (Save|Key)(4 Bytes) - health
- m_target (Save|Key)(4 Bytes) - target
- m_iszDamageFilterName (Save|Key)(4 Bytes) - damagefilter
- m_hDamageFilter (Save)(4 Bytes)
- m_debugOverlays (Save)(4 Bytes)
- m_pParent (Global|Save)(4 Bytes)
- m_iParentAttachment (Save)(1 Bytes)
- m_hMoveParent (Global|Save)(4 Bytes)
- m_hMoveChild (Global|Save)(4 Bytes)
- m_hMovePeer (Global|Save)(4 Bytes)
- m_iEFlags (Save)(4 Bytes)
- m_iName (Save)(4 Bytes)
__________________
Santa or Satan?

Watch out when you're paying people for private requests! Most stuff already exists and you can hardly assess the quality of what you'll get, and if it's worth the money.
Dr. Greg House is offline
misak1717
Junior Member
Join Date: May 2013
Old 03-02-2014 , 10:18   Re: [TF2] Cap time
Reply With Quote #5

I dont get it.
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