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[Any] Super Targeting (Filters) |Updated 2/25/16|


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Author
Mitchell
~lick~
Join Date: Mar 2010
Location: noitacoL:
Plugin ID:
4112
Plugin Version:
1.3.6
Plugin Category:
Admin Commands
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    Super Targeting adds in a config for server operators to make their own filter for the ProcessTargetString which is used in many of the SM commands.
    Old 02-27-2014 , 12:44   [Any] Super Targeting (Filters) |Updated 2/25/16|
    Reply With Quote #1

    Super Targeting
    =========

    Super Targeting adds in a config for server operators to make their own filter for the ProcessTargetString which is used in many of the SM commands.

    Future Work
    -----------

    I plan on adding in a way to check to see if the following conditions are met to the list of filters a operator can set.
    Check active weapon, (index number, class name, slot #)
    Check to see if a player has a certain wearable (type, quality, level)
    Check all weapons to look for: index number, class name, quality, level.
    If you have any filter you would like to see added onto this please post below!
    Premium Check
    Flag checking [DONE!]
    Alive Checking [DONE!]
    Bot Checking [DONE!]
    Multi-Game Class Checking [DONE!]
    Invert Check [DONE!]
    Random Player [DONE!]

    Installation & Setup
    ===========

    Code:
    SuperTargeting.smx -> Sourcemod/plugins/
    SuperTargeting.cfg -> Sourcemod/configs/
    Configuration
    ------------

    The format is so:
    Code:
    "@<filtername>"
    {
    	 "text"		"<language text>"
    	 "team"		"<team>"
    	 "class"	"<class>" //TF2|DOD:S|L4D|L4D2
    	 "alive"	"<0/1>"
    	 "bots"	"<0/1>"
    	 "cond"	"<condition #>" //TF2 ONLY!
    	 "flag"	"<a/z>"
    	 "invert"	"<0/1>"
    	 "random"	"<#>"
    }
    Here is what can be put into each one:
    Code:
    <filtername> : this can be anything, but i would refrain from making it anything that is already in use. Start it off with an exclamation point (!) to negate the filter
    <team>  : this can be 0 to 3, anything else it will ignore the filter. Set to 0 to ignore the team number.
    <class> : this is a number from 0 to 9, anything other than that the filter will be ignored.
    <language text> : This is the text that is printed out when a plugin uses this filter
    <alive> : -1 ignores this filter (or just dont add the filter.), 0 - Only dead players, 1 - Only alive players
    <bots> : -1 ignores this filter (or just dont add the filter.), 0 - Only Players, 1 - Only Bots
    <cond> : Full list below, checks to see if a player is in a certain condition.
    <flag> : Any flags to check for. (For root admins that just have the 'z' flag make sure you add the z in the flag string so if you wanted to check for admins do: "flag"    "bz" (cont below)
    <invert> : This will invert the entire check, if you need to do so, without using a '!' at the beginning.
    <random> : This will compile all players that meet the conditions and then choose X amount of players from that list at random.
    List of all the class/team/cond numbers:
    Code:
    Classes:
    0 : Any Class
    1 : Scout
    2 : Sniper
    3 : Soldier
    4 : Demoman
    5 : Medic
    6 : Heavy
    7 : Pyro
    8 : Spy
    9 : Engineer
    
    Teams:
    0 : Any team
    1 : Spectator
    2 : RED/T
    3 : BLU/CT
    
    Conditions:
    There are just too many conditions to check so ill only post ones that would be good to use.
    -1 : Ignore (this is the default)
    0 : Slowed
    1 : Zoomed // Snipers zooming in.
    3 : Disguised //Spys that are disguised.
    4 : Cloaked //Player is cloaked.
    5 : Ubercharged
    6 : TeleportedGlow // a user that had just teleported.
    7 : Taunting
    11 : Kritzkrieged 
    14 : Bonked
    15 : Dazed
    16 : Buffed
    17 : Charging
    19 : CritCola
    21 : Healing
    22 : OnFire
    23 : Overhealed
    24 : Jarated
    25 : Bleeding
    27 : Milked
    30 : MarkedForDeath
    32 : SpeedBuffAlly
    36 : CritHype // scout's hype?
    77 : HalloweenGhostMode
    
    Flags:
    a-t, z: All flags
    If you add a # this means that players must ONLY have those flags so "#ab" cleints must ONLY have flags A and flag B. Normal "ab" means that they only have to have that in the mix.
    Below this is an example that will target all scouts
    Code:
    "@scout"
    {
    	 "text"		"all Scouts"
    	 "team"		"0"
    	 "class"		"1"
    }
    When used it will display: ***** all Scouts.
    i.e.: [SM] Slayed all Scouts.
    Updater
    -----------
    This plugin doesn't require Updater, but it does support it.
    to disable Updating on the specific plugin go here: tf/cfg/sourcemod/plugin.SuperTargeting.cfg
    and change sm_supertargeting_update to 0

    Credit where it's due
    -----------
    - ReFlexPoison : Created the base of the code and most of the filters syntax for the config. [Class Target Filters]
    - ddhoward : He also made a similar plugin of ReFlexPoison's, it had a few custom filters that I appended onto the config. [Class Targeting]

    DOWNLOAD
    =========
    These are all the current version on the main branch in bitbucket.
    PLUGIN
    CONFIG -right click -> save as...
    SOURCE
    __________________

    Last edited by Mitchell; 02-25-2016 at 10:37.
    Mitchell is online now
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 02-27-2014 , 17:41   Re: [TF] Super Targeting (Filters)
    Reply With Quote #2

    Interesting. Do you mind to make it for every game? Also a few notes:
    Pls dont check game folder anymore. Use GetEngineVersion() instead (or even better remove that check at all in your plugin due to <tf2_stocks> is included with its extension, so plugin wont be loaded on non-tf2 game anyways).
    Also there are no point of using #tryinclude <updater> unless you also add #if defined _updater_included and #endif appropriately in code. So plugin wont be compiled without that include. =\
    __________________


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    Root_ is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 02-27-2014 , 20:07   Re: [TF] Super Targeting (Filters)
    Reply With Quote #3

    Quote:
    Originally Posted by Root_ View Post
    Interesting. Do you mind to make it for every game?
    Seems the only thing not tf2 related is the team filter check. I guess l4d/2 would have some class checks.

    Quote:
    Originally Posted by Root_ View Post
    Also a few notes:
    Pls dont check game folder anymore. Use GetEngineVersion() instead (or even better remove that check at all in your plugin due to <tf2_stocks> is included with its extension, so plugin wont be loaded on non-tf2 game anyways).
    Seems to be little to no information about this function. I haven't looked very deep though.
    I guess it would help having the latest includes.
    Not sure how i would go about making it so that the plugin will load with out tf2_stocks thus make it so i can fire TF2_IsPlayerInCondition only if the game is tf2..

    Quote:
    Originally Posted by Root_ View Post
    Also there are no point of using #tryinclude <updater> unless you also add #if defined _updater_included and #endif appropriately in code. So plugin wont be compiled without that include. =\
    Ah, ill fix it by tonight.
    __________________

    Last edited by Mitchell; 02-27-2014 at 20:23.
    Mitchell is online now
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 02-27-2014 , 21:49   Re: [TF] Super Targeting (Filters)
    Reply With Quote #4

    Updated to 1.2.0 Includes:
    • Removed any tf2 dependency

    Also tf2's condition checking works but this plugin needs to be tested in another game before i consider it to be [ANY]. If some one would help me out on that I would appreciate it.

    Official documentation of the conditions, i have only tried cloak, but im sure it will work with the rest of the conditions.
    Spoiler
    __________________

    Last edited by Mitchell; 02-27-2014 at 22:02.
    Mitchell is online now
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 02-28-2014 , 07:10   Re: [TF] Super Targeting (Filters)
    Reply With Quote #5

    AFAIK l4d/2 and dods are using m_iPlayerClass netprop.
    However tf2 are using m_iDesiredPlayerClass, which will work for either dods and l4d/2, so you can try adding this instead.
    Here are some DoD:S class enum
    Code:
    enum {     PlayerClass_Random = -2,     PlayerClass_None,     PlayerClass_Rifleman,     PlayerClass_Assault,     PlayerClass_Support,     PlayerClass_Sniper,     PlayerClass_Machinegunner,     PlayerClass_Rocket,         PlayerClass_Size }
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    Tank Missile
    Member
    Join Date: Aug 2013
    Old 03-01-2014 , 12:42   Re: [TF] Super Targeting (Filters)
    Reply With Quote #6

    Is it possible to add free2play and premium filters? I tried that a while back, but I could never figure it out.
    Tank Missile is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 03-04-2014 , 10:41   Re: [TF] Super Targeting (Filters)
    Reply With Quote #7

    Quote:
    Originally Posted by Tank Missile View Post
    Is it possible to add free2play and premium filters? I tried that a while back, but I could never figure it out.
    Yes i could, ill add it to my todo list, along with Admin flag checking.

    I have yet to be able to test this for any other game besides tf2, if some one would do that for me i would love it.

    If anybody is intrested in the developement branch of this plugin it is located here: http://bitbucket.snbx.info/super-targeting/src/dev
    __________________
    Mitchell is online now
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 03-08-2014 , 00:54   Re: [Any] Super Targeting (Filters) |Updated 3/7/14|
    Reply With Quote #8

    Update to 1.3.5:
    • Added in Bots condition.
    • Added in flag supporting.

    This update now makes the following plugins obsolete:
    https://forums.alliedmods.net/showthread.php?p=2108829
    https://forums.alliedmods.net/showthread.php?p=1744949

    I have thought about making this into the mix: https://forums.alliedmods.net/showthread.php?p=1983726
    But i have figure that i should only mess with the simple stuff first.
    __________________
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    nerdy97
    Member
    Join Date: Jul 2013
    Location: Sydney, Australia
    Old 04-14-2015 , 23:27   Re: [Any] Super Targeting (Filters) |Updated 3/7/14|
    Reply With Quote #9

    Hey, just a very useful suggestion to add @!(group) as well. So it can also exec for everyone besides that group.

    Thanks
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    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 04-15-2015 , 10:10   Re: [Any] Super Targeting (Filters) |Updated 3/7/14|
    Reply With Quote #10

    @random
    @randomX X = amount of players to [try to] find
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