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HELP BOTS


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XeOn Cp
Senior Member
Join Date: Jan 2014
Old 02-25-2014 , 06:56   HELP BOTS
Reply With Quote #1

hello, i can't switch map to zm map and i can't to remove from bot name [BOT]
please help
thing
1. switch map to ZM map with BOTS
2. i want to remove from they'r name " [BOT] or [P*B] "
please help
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atalay22
Member
Join Date: Mar 2010
Old 02-25-2014 , 19:40   Re: HELP BOTS
Reply With Quote #2

open file
cstrike/addons/podbot/podbotc.cfg

found pb_detailnames

and change pb_detailnames 0
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XeOn Cp
Senior Member
Join Date: Jan 2014
Old 02-26-2014 , 06:01   Re: HELP BOTS
Reply With Quote #3

didn't worked bro i changed it from files too but didn't worked
Quote:
# This is the Pod-Bot Config File (for HL Counter-Strike)
#
# Any line begining with '#' in the first column is a comment line
#
# Make sure no Line exceeds 80 Characters !!!
#
# The following commands are supported in the bot.cfg file:
#
# All arguments in square Brackets are optional if you don't
# specify them a random value will be chosen
#
#
# pb_minbots <value> - configure the minimum number of bots that will run
# on this dedicated server.
#
# pb_maxbots <value> - configure the maximum number of bots that will run
# on this dedicated server.
#
# pb_minbotskill <value> - Sets the minimum Skill if Bots are created without
# specifying the Skill (0-100)
# pb_maxbotskill <value> - Sets the maximum Skill if Bots are created without
# specifying the Skill. Must be bigger than minbotskill
# of course !
#
# pb_chat <1|0> - Turns on/off Botchatting. Bots chat if they killed
# someone, if the Bomb was planted or if they are dead
# and bored. NOTICE: BotChat.txt must be there even if
# Botchat is turned off !
#
# add [skill] [personality] [team] [name] - Adds a Bot using a Skill
# from 0-100, personality is 1 Normal , 2 Aggresive , 3 Deffensive
# team is 1 for Terrorists, 2 for Counter Terrorists and 5 to
# use auto-assign, name is of course the name for this Bot
# If you don't specify the arguments, a random skill will be
# chosen and the Bot will be auto-assigned with a Name he chooses
# randomly from "Botnames.txt". You can edit this File to add some
# names you like better ! NOTICE: Don't delete BotChat.txt ! It will
# be used !
#
#
# pb_jasonmode <1|0> - Turns on/off Jason Mode ! Meaning Bots don't buy
# weapons and only use the knife for combat ! Greets
# to Auxois ! (Thanks for hosting btw.) Use this for
# much fun with e.a. cs_estate or cs_office
#
#
# pb_wptfolder <folder> - Sets the default Folder for loading/saving Waypoint
# Files. This folder HAS to be inside the POD-Bot
# Directory ! Don't put it into quotation marks and
# don't use spaces or a trailing backslash !
#
# pb_detailnames <1|0> - Turns on/off the Skilldisplay behind names and the
# [POD] before the name
#
# pb_numfollowuser <number> - Sets the maximum number of Bots in the team to
# follow the same user (when Radio Command
# "Follow Me" is used). Default is 3
#
# pb_maxweaponpickup <number> - Sets the maximum number of weapons Bots are
# allowed to pickup during a round
#
#
# pb_shootthruwalls <1|0> - This Variable specifies if Bots are allowed to
# shoot through Walls if they saw an enemy or if
# they heard someone on the other Side of a Wall
#
# pb_usespeech <1|0> - Turns on/off usage of HL Engine Speech Synthesis


# This sets the Waypoint Folder (in the POD-Bot Directory)
# for loading/saving waypoints. Don't use a trailing backslash or spaces.
# This doesn't work for the first game you create (default is wptdefault).
# But when creating for the second time (or loading with newmap) this
# directory will be used.
pb_wptfolder wptdefault

# Set the value to 1 to turn on welcome messages at start the game
pb_welcomemsgs 0

# Use this to turn on/off the Speech Synthesis
pb_usespeech 0

# These 2 lines below supports a minimum and maximum number
# of bots running on a server. Bots will be added to the server
# until the total number of players (bots and humans) reaches the
# max_bots value. Each time a new player joins the server, a bot will be
# kicked from the server unless there are only min_bots number of bots
# currently on the server. After players disconnect from the server, bots
# will be automatically added back to the server until the total number
# of players reaches max_bots again. You should make max_bots be AT LEAST
# one less than the maxplayers value (otherwise no one will be able to join
# your server).
# These 2 cvars below are limits for the function pb fillserver
# and pb removebots.
# You can stop this function by writing pb_maxbots = 0.
# Ths function is also not working in the case if pb_bot_quota_match
# is grater than 0 (in that case amount of bots follow the number
# humans * pb_bot_quota_match - of course in the min/maxbots limit).
pb_minbots 0
pb_maxbots 16

pb_bot_quota_match 0

# Changing the setting below forces bots joining to certain team.
# Useful if You want to have always bots in one team against humans.
# Argument values: "ANY", "T", "CT"
pb_bot_join_team "ANY"

# Changing the setting below forces bots using the specyfied skin - the same
# for all bots from one team - regardless of pb add or pb fillserver
# parameters.
# Useful if You want to have always bots in one team with the same skin.
# Argument values: 1,2,3,4 - they are foreced skins, 5 - default - no forcing
pb_skin 5

# These Settings below specify the Rate (in Seconds) of updating
# some of the Bot Checks. If you've got a slow computer you could
# try changing these to higher values to get some performance back.
# NOTE: This seriously affects the Bots Perception. If you have a
# fast computer you might try lowering them to get better even
# better playing results
pb_timer_sound 0.5
pb_timer_pickup 0.3
pb_timer_grenade 0.5

# Set this to 0 to disallow Bot Logo Spraying
pb_spray 1

# Set this to 1 to switch on the Free For All mode
# (The bots will also kill their teammates)
pb_ffa 0

# This Variable specifies if Bots are allowed to shoot through Walls
# if they saw an enemy or if they heard someone on the other Side of
# a Wall (additional Settings are specified in "botskill.cfg")
pb_shootthruwalls 1

# passwordkey - need set as setinfo to get access to main podbot menu
# usage (in below example You may need to write Your-own passwordkey instead
# _pbadminpw - if You changed the default setting for it):
# setinfo _pbadminpw "your_password"
pb_passwordkey "_pbadminpw"

# Set the password to have access to podbot menu on DS by 'pb menu'
# console command typed in client's admin PC or called from the binded key.
# Example of bind on Your client PC:
# bind "=" "pb menu"
pb_password "your_password"

# This value sets the maximum number of Bots to follow a user
pb_numfollowuser 5

# Remove the Comments on the Line below to add Bots that have at least
# a Skill You want
pb_minbotskill 95

# Remove the Comments on the Line below to limit Bots to the specified skill
pb_maxbotskill 100

# This value sets the maximum number of weapons Bots are allowed to
# pickup during one round
pb_maxweaponpickup 10

# Set the below value to delay bots re-join after new map start
pb_mapstartbotdelay 10

# Set the below value to 1 to enable auto kill bots if all human players
# are dead already (default is 0)
pb_autokill 0

# Set the below value to to delay (in seconds) autokill bots if
# autokill is enabled - above (default is 45s)
pb_autokilldelay 45

# Remove the Comments on the Line below to turn on Jason Mode !
# pb_jasonmode 1

# Set the below option to 0 to turn off the Skilldisplay and
# the [POD] before the name
pb_detailnames 0

# The setting below specifies the danger factor with which the bots
# will weighten any waypoint where they have been killed in the past,
# in order to avoid it later. The higher the value, the more the bot
# will care about these waypoints and pick other routes instead.
# Progression is logarithmic. Warning: higher values require more CPU.
pb_dangerfactor 800

# Switches to on/off Botchatting
pb_chat 1

# Switches to on/off radio command usage and reacting for bots
# (switching it off will affect - for example - they will not follow
# the user !!!)
pb_radio 1

# pb_aim_type 1-4 (default 4)
# 1 = inhuman turns
# 2 = constant angle velocity
# 3 = botaim1
# 4 = botaim2
pb_aim_type 4

# The line below binds the User Menu to the "=" key. Of course you
# can bind this to any key you like.
bind "=" "pb menu"

# VERTICAL (up/down) spring stiffness of the aiming system. This value affects
# the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations.(default: 13.0)
pb_aim_spring_stiffness_x 13.0

# HORIZONTAL (left/right) spring stiffness of the aiming system. This value
# affects the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations. (default: 13.0)
pb_aim_spring_stiffness_y 13.0

# VERTICAL (up/down) damping coefficient of the aiming system. This value also
# affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations.(default: 0.22)
pb_aim_damper_coefficient_x 0.22

# HORIZONTAL (left/right) damping coefficient of the aiming system. This value
# also affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations.(default: 0.22)
pb_aim_damper_coefficient_y 0.22

# VERTICAL (up/down) error margin of the aiming system. This value affects how
# far (in game length units) the bot will allow its crosshair to derivate from
# the ideal direction when not targeting any player in particular.
# (default: 2.0)
pb_aim_deviation_x 2.0

# HORIZONTAL (left/right) error margin of the aiming system. This value affects
# how far (in game length units) the bot will allow its crosshair to derivate
# from the ideal direction when not targeting any player in particular.
# (default: 1.0)
pb_aim_deviation_y 1.0

# Perpendicular influence of the vertical axis on a HORIZONTAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.25)
pb_aim_influence_x_on_y 0.25

# Perpendicular influence of the horizontal axis on a VERTICAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.17)
pb_aim_influence_y_on_x 0.17

# Maximal value in seconds after which the aiming system will re-evaluate its
# ideal direction. This affects how often a bot will attempt to correct an
# imprecise crosshair placement by moving the crosshair inside the error
# margin bounds defined by the botaim_deviation CVARs.(default: 1.2)
pb_aim_offset_delay 1.2

# Fraction of the full speed the aiming system will adopt as speed when aiming
# at nothing in particular. This affects how slow the bot will move its
# crosshair when targeting nobody, relatively to its full speed capacity.
# (default: 0.5)
pb_aim_notarget_slowdown_ratio 0.5

# Fraction of the estimated target's velocity the aiming system will rely on
# when aiming at a moving target. This affects how well the bot will be able
# to track moving targets on the fly, and whether it will have a tendancy
# to aim ahead of it or behind it. (default: 2.2)
pb_aim_target_anticipation_ratio 2.2

# Weapons, equipment and ammo restriction (for buying)
# bit numbers meaning - the left one is the 0 in that string cvar
# Pistols restriction
# 0 - KNIFE
# 1 - USP
# 2 - GLOCK18
# 3 - DEAGLE
# 4 - P228
# 5 - ELITE
# 6 - FIVESEVEN
# Shotgun restrictions
# 7 - M3
# 8 - XM1014
# SMG restrictions
# 9 - MP5NAVY
# 10 - TMP
# 11 - P90
# 12 - MAC10
# 13 - UMP45
# Rifles restrictions
# 14 - AK47
# 15 - SG552
# 16 - M4A1
# 17 - GALIL
# 18 - FAMAS
# 19 - AUG
# 20 - SCOUT
# 21 - AWP
# 22 - G3SG1
# 23 - SG550
# Machine Gun restriction
# 24 - M249
# Shield restriction
# 25 - SHIELD
pb_restrweapons "00000000000000000000000000"

# 0 - vest
# 1 - vest and helmet
# 2 - flashbang
# 3 - he grenade
# 4 - smoke grenade
# 5 - defuser
# 6 - night vision googles
# 7 - primary ammo
# 8 - secondary ammo
pb_restrequipammo "000000000"

# Remove the comments on the lines below to have Bots
# join automatically if you start a new map

pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
XeOn Cp is offline
atalay22
Member
Join Date: Mar 2010
Old 02-26-2014 , 20:21   Re: HELP BOTS
Reply With Quote #4

close to hlds.exe and open retry
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XeOn Cp
Senior Member
Join Date: Jan 2014
Old 02-27-2014 , 00:58   Re: HELP BOTS
Reply With Quote #5

it isn't HLDS, it is hosted server, so what you mean, shut off server and then shut on again ?
i tried Restart, but didn't worked, now i'll try shut off and then shut on server but i think it won't will work.
how you did bro can you tell me? in your post you posted gametracker server, map is: zm_milles_v2 and there is bots, so i think you can help me
my bots only are working to these maps : de_dust2 , de_inferno
so i want to work it to ZM maps
and you'r bots haven't name [BOT] or [P*B] please tell me this 2 thing how can i solve it thanks
XeOn Cp is offline
ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 02-27-2014 , 07:24   Re: HELP BOTS
Reply With Quote #6

Quote:
Originally Posted by XeOn Cp View Post
my bots only are working to these maps : de_dust2 , de_inferno
so i want to work it to ZM maps
I made two tutorials about podbot, maybe it will help you.
Quote:
and you'r bots haven't name [BOT] or [P*B] please tell me this 2 thing how can i solve it thanks
as already said, edit your podbot.cfg and restart your server.
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XeOn Cp
Senior Member
Join Date: Jan 2014
Old 02-27-2014 , 07:34   Re: HELP BOTS
Reply With Quote #7

thanks, everything works fine, i downloaded wayoints for podbot it worked bro thanks everyone
but bros, there i need 1 more thing, my bots are stupid... i downloaded from zombie-mod.ru czbots, idk what is it but when i puted it, bot's names changed to BOT1 BOT2 and etc. and they are again stupid, so can u tell me anything , for host server wich will get bot's more intelligent thanks and hope to get help
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 02-27-2014 , 08:20   Re: HELP BOTS
Reply With Quote #8

  • the czbots bots you are talking about are a hacked version of the counter-strike condition zero, illegal in cs1.6, known for their stupidity.
  • if you find your bots stupid, try to search for some others, there is no way to cure their mental illness. just use potbot with nice made waypoint files, to seem less stupid.
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XeOn Cp
Senior Member
Join Date: Jan 2014
Old 02-27-2014 , 11:28   Re: HELP BOTS
Reply With Quote #9

i'm using podtot final version, so i really idk about illegal bots so i don't know way ... okay if no one can help ok... but i saw on one ZM Server, was bots, and they could bought Extra Items, choose classes, and etc, same as real player, and so idk what BOTS was that, but it was really good, and server was very good... and + 1 thing, on gametracker, this server's bots wasn't marked as BOTs, marked as real player... so if anyone know please post here
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 02-27-2014 , 11:38   Re: HELP BOTS
Reply With Quote #10

if you provide some details, maybe people can check what's about those cyborgs.
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