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Pathfinding problems.. ( A* ).


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Good Hash
Junior Member
Join Date: Jul 2011
Old 11-19-2012 , 14:40   Pathfinding problems.. ( A* ).
Reply With Quote #1

Hi there, i've created A* pathfinding stock. All works perfect on the flat ground.
BUT: if targetOrigin[2] > npcOrigin[2] or visa versa I cant find the way.

Any suggestions?
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usaexelent
Senior Member
Join Date: Nov 2009
Location: Lithuania
Old 02-16-2014 , 11:48   Re: Pathfinding problems.. ( A* ).
Reply With Quote #2

Could you share your unfinished stock? I would like to see how it looks like :/
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DavidJr
Senior Member
Join Date: Apr 2012
Old 02-16-2014 , 17:50   Re: Pathfinding problems.. ( A* ).
Reply With Quote #3

Is the npc stuck?
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Old 02-16-2014, 19:03
Black Rose
This message has been deleted by Black Rose. Reason: Goddamn necroposting
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 02-16-2014 , 23:45   Re: Pathfinding problems.. ( A* ).
Reply With Quote #4

It seems that many have not notice the date of the OP. So, FYI, it's over a year old.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 02-17-2014 , 00:23   Re: Pathfinding problems.. ( A* ).
Reply With Quote #5

Quote:
Originally Posted by fysiks View Post
It seems that many have not notice the date of the OP. So, FYI, it's over a year old.
And not to mention that the user has not been active for almost just as long.
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