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[HELP] Moving Entity List


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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 02-15-2014 , 05:23   [HELP] Moving Entity List
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Hi Alliedmodders,
can you all take a look of the code and tell me if I missed
a entity class they can moving or pushing players?
If possible for all HL Games.
cstrike, czero, hldm, dod etc.

Code:
/* If I missed a entity, you can add it here */
new const ENTITY_CLASSES[][] =
{
    "func_door",
    "func_door_rotating",
    "func_pendulum",
    "func_plat",
    "func_platrot",
    "func_rotating",
    "func_tracktrain",
    "func_train",
    "func_vehicle"
}
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Rirre
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Join Date: Nov 2006
Old 02-15-2014 , 05:40   Re: [HELP] Moving Entity List
Reply With Quote #2

trigger_push
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schmurgel1983
Veteran Member
Join Date: Aug 2006
Location: Germany
Old 02-16-2014 , 06:36   Re: [HELP] Moving Entity List
Reply With Quote #3

Quote:
Originally Posted by Rirre View Post
trigger_push
Push this entity the player?

or

Push player this entity?


EDIT:
ok i found a map with this entity, the player is pushed, but this have no effect with team semiclip. i mean all works fine.

Code:
/* All supported entity classes */
new const ENTITY_CLASSES[][] =
{
    "func_button",
    "func_door",
    "func_door_rotating",
    "func_guntarget",
    "func_pendulum",
    "func_plat",
    "func_platrot",
    "func_rot_button",
    "func_rotating",
    "func_tracktrain",
    "func_train",
    "func_vehicle",
    "momentary_door",
    "momentary_rot_button"
}
but by guntarget, plat, platrot and both momentary im not sure.
can somebody tell about issues with team semiclip plugin?
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Last edited by schmurgel1983; 02-19-2014 at 14:28.
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