Raised This Month: $ Target: $400
 0% 

Precache sounds when: OverrideSoundFootsteps is used.


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 02-11-2014 , 11:54   Precache sounds when: OverrideSoundFootsteps is used.
Reply With Quote #1

One thing I noticed about the attribute used with mvm giant robots is that the sound is only precached by tf2 itself when mvm is loaded but not when the attribute is used(and possibly other footsteps sound overriding items do precaching of correct sounds and not the game itself) so I request that this extension(may need some sort of matching numbers with sound files to get it to work) to precache the right sounds when needed(like 3 being the giant robots common footstep sounds)
WildCard65 is offline
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode