 |
|
Senior Member
Join Date: Jan 2006
Location: barrington, ri
|

02-21-2006
, 15:55
|
#2
|
try returning PLUGIN_HANDLED after setting your task.
if you don't want it to permanently remove it, instead of removing it try setting it so that it doesn't render (set_entity_visibility), set some flag to 1 (ie: EV_INT_iuser1 or anything else that isn't used). whenever a touch comes up, if that flag is 1, then return PLUGIN_HANDLED right away.
when the round starts go through all armoury_entity's and set their flags to 0.
__________________
"You can not restrain a fool from speaking, but nothing obliges you to listen."
|
|
|
|