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Grenade ammo *SOLVED*


  
 
 
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Kraugh
Senior Member
Join Date: Jan 2006
Location: barrington, ri
Old 02-21-2006 , 15:55  
Reply With Quote #2

try returning PLUGIN_HANDLED after setting your task.

if you don't want it to permanently remove it, instead of removing it try setting it so that it doesn't render (set_entity_visibility), set some flag to 1 (ie: EV_INT_iuser1 or anything else that isn't used). whenever a touch comes up, if that flag is 1, then return PLUGIN_HANDLED right away.

when the round starts go through all armoury_entity's and set their flags to 0.
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