Is this what your looking for:
Code:
#include <amxmodx>
#include <fakemeta>
new const VERSION[] = "0.0.1";
const m_iPlayerTeam = 114;
const m_iJoiningState = 121;
const m_iMenu = 205;
const MENU_CHOOSECLASS = 3;
const STATE_CHOOSECLASS = 4;
new bool:g_bNoKnife[ 33 ], g_iMenu;
public plugin_init()
{
register_plugin( "Knife Model Option", VERSION, "hornet" );
BuildMenu();
register_clcmd( "menuselect", "ClientCommand_JoinClass" );
register_clcmd( "joinclass", "ClientCommand_JoinClass" );
register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1", "2=29" );
}
BuildMenu()
{
g_iMenu = menu_create( "\yShow the knife model?", "MenuHandle_Knife" );
menu_additem( g_iMenu, "Yes" );
menu_additem( g_iMenu, "No" );
menu_setprop( g_iMenu, MPROP_EXIT, MEXIT_NEVER );
}
public MenuHandle_Knife( id, iMenu, iItem )
{
if( iItem != 0 )
g_bNoKnife[ id ] = true;
else g_bNoKnife[ id ] = false;
}
public ClientCommand_JoinClass( id )
{
if( get_pdata_int( id, m_iMenu ) == MENU_CHOOSECLASS && get_pdata_int( id, m_iJoiningState ) == STATE_CHOOSECLASS && get_pdata_int( id, m_iPlayerTeam ) == 1 )
menu_display( id, g_iMenu );
}
public Event_CurWeapon( id )
{
if( g_bNoKnife[ id ] )
set_pev( id, pev_viewmodel2, "" );
}
__________________