Solved by adding:
PHP Code:
SetVelocity(iEnt, Float:flAngles[3])
{
static Float:Direction[3];
engfunc(EngFunc_WalkMove, iEnt, flAngles[1], 100.0/100.0, WALKMOVE_NORMAL);
angle_vector(flAngles, ANGLEVECTOR_FORWARD, Direction);
xs_vec_mul_scalar(Direction, 100.0, Direction);
entity_set_vector(iEnt, EV_VEC_velocity, Direction);
UTIL_ZombieSeq(iEnt, SEQ_WALK);
}
I have a question with this. Is it good to combine EngFunc_WalkMove with angle_vector, xs_vec_mul_scalar, and set the velocity like above?
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