Quote:
Originally Posted by hornet
@FFF remember I said to scrap the FM Utility.
@Battousai-sama there is no point in registering CurWeapon since player's weapons can simply be removed at the start of the game. I see that you also use it to replace the player's bullet, but clip ammo on the hud will not be updated - therefore always show 0, the gun will look as if it has no bullets in it, and there will be no reload sequence. Not to mention that you would register the event to only be called on deagle and when clip ammo is 0 in this case to be efficient.
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actually im using that code it works fine on my end o.o
oh and thats only part of event code took the deagle part only frm it O.o
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