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Remove awp active 1 from VIPMENU


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Versus1994
Senior Member
Join Date: Jan 2013
Old 01-20-2014 , 08:02   Remove awp active 1 from VIPMENU
Reply With Quote #1

Hey

Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
 
#define Keysrod (1<<0) | (1<<1) | (1<<2) | (1<<3) | (1<<4) | (1<<9)
 
static const COLOR[] = "^x03"
 
new bool:g_vipmenu
new bool:g_grenades
 
new mkb
 
new health_add
new health_add_hs
new health_max
 
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
 
new AWP_Active
new Menu_Active
 
new bool:HasC4[33]
new bool:HasFLASHBANG[33]
new bool:HasHEGRENADE[33]
new bool:HasSMOKEGRENADE[33]
 
new round = 1
new MsgSayText
new maxplayers
 
public plugin_init()
{
    register_plugin("VIP Menu", "2.05", "Giltinas")
 
    mkb = register_cvar("amx_vip_mkb", "500")
 
    health_add  = register_cvar("amx_vip_hp", "5")
    health_add_hs   = register_cvar("amx_vip_hp_hs", "10")
    health_max  = register_cvar("amx_vip_hp_max", "200")
 
    AWP_Active  = register_cvar("amx_vip_awp_active", "1")
    Menu_Active = register_cvar("amx_vip_menu_active", "1")
 
    register_event("DeathMsg", "death_msg", "a")
    register_event("DeathMsg", "hook_death", "a", "1>0")
 
    register_event("CurWeapon", "Cur_Weapon", "be", "1=1")
 
    register_logevent("logevent_Round_Start", 2, "1=Round_Start")
    register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
 
    register_clcmd("awp", "HandleCmd")
    register_clcmd("sg550", "HandleCmd")
    register_clcmd("g3sg1", "HandleCmd")
 
    register_clcmd("say /vip", "ShowMotd")
    register_clcmd("say", "handle_say")
 
    new mapname[32]
    get_mapname(mapname, 31)
 
    if (equali(mapname, "cs_", 3) || equali(mapname, "de_", 3) || equali(mapname, "knas_", 3) || equali(mapname, "mini_", 3) || equali(mapname, "surf_", 3))
    {
        g_vipmenu = true
        g_grenades = true
    }
 
    if (equali(mapname, "35hp_", 3) || equali(mapname, "aim_", 3) || equali(mapname, "awp_", 3))
    {
        g_vipmenu = false
        g_grenades = false
    }
 
    else if (equali(mapname, "aim_", 3) || equali(mapname, "fy_", 3))
    {
        g_vipmenu = true
        g_grenades = false
    }
 
    MsgSayText = get_user_msgid("SayText")
    maxplayers = get_maxplayers()
}
 
public death_msg()
{
    if (read_data(1) <= maxplayers && read_data(1) && read_data(1) != read_data(2))
        cs_set_user_money(read_data(1), cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
 
public hook_death()
{
   // Killer id
   nKiller = read_data(1)
   
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_add_hs)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;
 
   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Gavai +5/+10 HP"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Gavai +%d HP", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()
 
}
 
public logevent_Round_Start()
{
    round++
 
    new players[32], player, pnum
    get_players(players, pnum, "a")
 
    for(new i = 0; i < pnum; i++)
    {
        player = players[i]
 
        if(get_user_flags(player) & ADMIN_LEVEL_H)
        {
            give_item(player, "item_kevlar")
            give_item(player, "item_assaultsuit")
 
            if (g_grenades)
            {
                give_item(player, "weapon_flashbang")
                give_item(player, "weapon_flashbang")
                give_item(player, "weapon_hegrenade")
                give_item(player, "weapon_smokegrenade")
            }
 
            give_item(player, "item_thighpack")
 
            if(!get_pcvar_num(Menu_Active))
                return PLUGIN_CONTINUE
 
            if (g_vipmenu)
            {
                if (round > 4)
                    Showrod(player)
            }
        }
    }
 
    return PLUGIN_HANDLED
}
 
public Showrod(id)
{
    if (g_vipmenu)
    {
        show_menu(id, Keysrod, "\rG\wun \rM\wenu:\R\d^n^n\r1.\w M4A1 & Deagle ^n\r2.\w AK47 & Deagle ^n\r3.\w FAMAS & Deagle ^n^n\r0. \wIseiti ^n", -1, "rod")
    }
 
    return PLUGIN_CONTINUE
}
 
public Pressedrod(id, key)
{
    switch(key)
    {
        case 0:
        {
            if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
                HasC4[id] = true
 
            else
                HasC4[id] = false
 
            if (user_has_weapon(id, CSW_FLASHBANG))
                HasFLASHBANG[id] = true
 
            else
                HasFLASHBANG[id] = false
 
            if (user_has_weapon(id, CSW_HEGRENADE))
                HasHEGRENADE[id] = true
 
            else
                HasHEGRENADE[id] = false
 
            if (user_has_weapon(id, CSW_SMOKEGRENADE))
                HasSMOKEGRENADE[id] = true
 
            else
                HasSMOKEGRENADE[id] = false
 
            strip_user_weapons(id)
 
            give_item(id, "weapon_m4a1")
            give_item(id, "ammo_556nato")
            give_item(id, "weapon_deagle")
            give_item(id, "ammo_50ae")
            give_item(id, "weapon_knife")
                        cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                        cs_set_user_bpammo(id, CSW_M4A1, 90)
 
            if (HasC4[id])
            {
                give_item(id, "weapon_c4")
                cs_set_user_plant(id)
            }
 
            if (HasFLASHBANG[id])
            {
                give_item(id, "weapon_flashbang")
                give_item(id, "weapon_flashbang")
            }
 
            if (HasHEGRENADE[id])
            {
                give_item(id, "weapon_hegrenade")
            }
 
            if (HasSMOKEGRENADE[id])
            {
                give_item(id, "weapon_smokegrenade")
            }
        }
 
        case 1:
        {
            if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
                HasC4[id] = true
 
            else
                HasC4[id] = false
 
            if (user_has_weapon(id, CSW_FLASHBANG))
                HasFLASHBANG[id] = true
 
            else
                HasFLASHBANG[id] = false
 
            if (user_has_weapon(id, CSW_HEGRENADE))
                HasHEGRENADE[id] = true
 
            else
                HasHEGRENADE[id] = false
 
            if (user_has_weapon(id, CSW_SMOKEGRENADE))
                HasSMOKEGRENADE[id] = true
 
            else
                HasSMOKEGRENADE[id] = false
 
            strip_user_weapons(id)
 
            give_item(id, "weapon_ak47")
            give_item(id, "ammo_762nato")
            give_item(id, "weapon_deagle")
            give_item(id, "ammo_50ae")
            give_item(id, "weapon_knife")
                        cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                        cs_set_user_bpammo(id, CSW_AK47, 90)
 
            if (HasC4[id])
            {
                give_item(id, "weapon_c4")
                cs_set_user_plant(id)
            }
 
            if (HasFLASHBANG[id])
            {
                give_item(id, "weapon_flashbang")
                give_item(id, "weapon_flashbang")
            }
 
            if (HasHEGRENADE[id])
            {
                give_item(id, "weapon_hegrenade")
            }
 
            if (HasSMOKEGRENADE[id])
            {
                give_item(id, "weapon_smokegrenade")
            }
        }
 
                case 2:
        {
            if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
                HasC4[id] = true
 
            else
                HasC4[id] = false
 
            if (user_has_weapon(id, CSW_FLASHBANG))
                HasFLASHBANG[id] = true
 
            else
                HasFLASHBANG[id] = false
 
            if (user_has_weapon(id, CSW_HEGRENADE))
                HasHEGRENADE[id] = true
 
            else
                HasHEGRENADE[id] = false
 
            if (user_has_weapon(id, CSW_SMOKEGRENADE))
                HasSMOKEGRENADE[id] = true
 
            else
                HasSMOKEGRENADE[id] = false
 
            strip_user_weapons(id)
 
            give_item(id, "weapon_famas")
            give_item(id, "ammo_556nato")
            give_item(id, "weapon_deagle")
            give_item(id, "ammo_50ae")
            give_item(id, "weapon_knife")
                        cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                        cs_set_user_bpammo(id, CSW_FAMAS, 90)
 
            if (HasC4[id])
            {
                give_item(id, "weapon_c4")
                cs_set_user_plant(id)
            }
 
            if (HasFLASHBANG[id])
            {
                give_item(id, "weapon_flashbang")
                give_item(id, "weapon_flashbang")
            }
 
            if (HasHEGRENADE[id])
            {
                give_item(id, "weapon_hegrenade")
            }
 
            if (HasSMOKEGRENADE[id])
            {
                give_item(id, "weapon_smokegrenade")
            }
        }
 
        case 9:
        {
           
        }
    }
 
    return PLUGIN_CONTINUE
}
 
public HandleCmd(id)
{
    if (!get_pcvar_num(AWP_Active))
        return PLUGIN_CONTINUE
 
    if(get_user_flags(id) & ADMIN_LEVEL_H)
        return PLUGIN_CONTINUE
 
    client_print(id, print_center, "* Sniperiniai ginklai tik VIP'ams *")
    return PLUGIN_HANDLED
}
 
public Cur_Weapon(id)
{
    if (!get_pcvar_num(AWP_Active))
        return PLUGIN_CONTINUE
 
    new WeaponID = read_data(2)
 
    new mapname[32]
    get_mapname(mapname, 31)
 
    if (equali(mapname, "awp_", 3))
        return PLUGIN_CONTINUE
 
    else
    {
        if (WeaponID == CSW_AWP || WeaponID == CSW_SG550 || WeaponID == CSW_G3SG1)
        {
            if (!(get_user_flags(id) & ADMIN_LEVEL_H))
            {
                client_print(id, print_center, "* Sniperiniai ginklai tik VIP'ams *")
                client_cmd(id, "drop")
            }
        }
    }
 
    return PLUGIN_HANDLED
}
 
public ShowMotd(id)
{
    show_motd(id, "vip.txt")
}
 
public handle_say(id)
{
    new said[192]
    read_args(said, 192)
 
    if (contain(said, "/vip") != -1)
        set_task(0.1, "print_adminlist", id)
 
    return PLUGIN_CONTINUE
}
 
public print_adminlist(user)
{
    new adminnames[33][32]
    new message[256]
    new id, count, x, len
 
    for(id = 1; id <= maxplayers; id++)
        if(is_user_connected(id))
            if(get_user_flags(id) & ADMIN_LEVEL_H)
                get_user_name(id, adminnames[count++], 31)
 
    len = format(message, 255, "Prisijunge Vip'ai: ", COLOR)
 
    if(count > 0)
    {
        for(x = 0; x < count; x++)
        {
            len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count - 1) ? ", " : "")
 
            if(len > 96)
            {
                print_message(user, message)
                len = format(message, 255, "%s ", COLOR)
            }
        }
 
        print_message(user, message)
    }
 
    else
    {
        len += format(message[len], 255-len, "Nera prisijungusiu Vip'u.")
        print_message(user, message)
    }
}
 
public client_authorized(id)
{
    set_task(35.0, "PrintText", id)
}
 
public PrintText(id)
{
    new message[256]
    format(message, 255, "^x04[VIP]^x01 Rasyk:^x03 /vip^x01 kad pamatytum VIP statusa.")
    print_message(id, message)
 
    return PLUGIN_CONTINUE
}
 
print_message(id, msg[])
{
    message_begin(MSG_ONE, MsgSayText, {0,0,0}, id)
    write_byte(id)
    write_string(msg)
    message_end()
}
I have this VIP menu and when I make :
amx_vip_awp_active", "0"
it doesnt react, still only vips can buy and take awp from ground.
maybe someone knows a solution?
Versus1994 is offline
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