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Crash server by this code?


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Black Rose
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Join Date: Feb 2011
Location: Stockholm, Sweden
Old 01-19-2014 , 14:30   Re: Crash server by this code?
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Code:
dbgmsg(const fmt[], any:...) {     static dbgmsg_output[1024];     vformat(dbgmsg_output, charsmax(dbgmsg_output), fmt, 2);     new hFile = fopen("mydebugfile.txt", "a");     fprintf(hFile, "%s^n", dbgmsg_output);     fclose(hFile); }

Example 1:
Code:
public fw_updateclientdata_post(Player, SendWeapons, CD_Handle) {     if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_KNIFE) || !g_knife_snake[Player])     return FMRES_IGNORED     dbgmsg("1");     set_cd(CD_Handle, CD_flNextAttack, halflife_time() + 0.001 );     dbgmsg("2");     return FMRES_HANDLED } public give_snake(id) {     if(!is_user_alive(id) || zp_get_user_zombie(id) )     return FMRES_IGNORED;         g_knife_snake[id] = true     g_anim[id] = 0     new owner = pev( id, pev_owner )         if(get_user_weapon(id) == CSW_KNIFE)     {         dbgmsg("3");         set_pev(id, pev_viewmodel2, snake_v_model)         dbgmsg("4");         set_pev(id, pev_weaponmodel2, snake_p_model)         dbgmsg("5");         UTIL_PlayWeaponAnimation(id, 3)         dbgmsg("6");         set_pdata_float(owner, m_flNextAttack, SPEED_ATK_DRAW)         dbgmsg("7");             } else {         dbgmsg("8");         engclient_cmd(id, "weapon_knife")         dbgmsg("9");     }     engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)     dbgmsg("10");         return PLUGIN_HANDLED; }

Example 2 (overkill but very easy to read):
Code:
public fw_updateclientdata_post(Player, SendWeapons, CD_Handle) {     if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_KNIFE) || !g_knife_snake[Player])     return FMRES_IGNORED     dbgmsg("fw_updateclientdata_post(%d, %d, %d) : set_cd(%d, NextAttack, %f) : pre", Player, SendWeapons, CD_Handle, CD_Handle, halflife_time() + 0.001);     set_cd(CD_Handle, CD_flNextAttack, halflife_time() + 0.001 );     dbgmsg("fw_updateclientdata_post() : set_cd() : post");     return FMRES_HANDLED } public give_snake(id) {     if(!is_user_alive(id) || zp_get_user_zombie(id) )     return FMRES_IGNORED;         g_knife_snake[id] = true     g_anim[id] = 0     new owner = pev( id, pev_owner )         if(get_user_weapon(id) == CSW_KNIFE)     {         dbgmsg("give_snake(%d) : set_pev(%d, viewmodel2, %s) : pre", id, id, snake_v_model);         set_pev(id, pev_viewmodel2, snake_v_model)         dbgmsg("give_snake() : set_pev(,viewmodel2,) : post");         dbgmsg("give_snake(%d) : set_pev(%d, weaponmodel2, %s) : pre", id, id, snake_p_model);         set_pev(id, pev_weaponmodel2, snake_p_model)         dbgmsg("give_snake() : set_pev(,weaponmodel2,) : post");         dbgmsg("give_snake(%d) : UTIL_PlayWeaponAnimation(%d, 3) : pre", id, id);         UTIL_PlayWeaponAnimation(id, 3)         dbgmsg("give_snake() : UTIL_PlayWeaponAnimation() : post");         dbgmsg("give_snake(%d) : set_pdata_float(%d, m_flNextAttack, %f) : pre", id, owner, SPEED_ATK_DRAW);         set_pdata_float(owner, m_flNextAttack, SPEED_ATK_DRAW)         dbgmsg("give_snake() : set_pdata_float() : post");             } else {         dbgmsg("give_snake(%d) : engclient_cmd(%d, ^"weapon_knife^") : pre", id, id);         engclient_cmd(id, "weapon_knife")         dbgmsg("give_snake() : engclient_cmd() : post");     }     dbgmsg("give_snake(%d) : engfunc(EmitSound, %d, CHAN_BODY, %s, 1.0, ATTN_NORM, 0, PITCH_NORM) : pre", id, id, g_sound_knife);     engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)     dbgmsg("give_snake() : engfunc(EmitSound) : pre");         return PLUGIN_HANDLED; }

Haven't actually tested it, just assumed it works.
Tested it now, made some small changes.

If the last message you see is "fw_updateclientdata_post(X, X, X) : set_cd(X, NextAttack, X.X) : pre" or "1" you know that it crashed or failed at set_cd().
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Last edited by Black Rose; 01-28-2014 at 11:56.
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