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[TF2] Random Melee Crits


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Author
thesupremecommander
Member
Join Date: Apr 2012
Plugin ID:
4052
Plugin Version:
1.4.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A plugin that can disable random crits on all weapons except for melee weapons.
    Unapprover:
    Reason for Unapproving:
    Functionality now in game (tf_weapon_criticals_melee cvar)
    Old 01-14-2014 , 17:43   [TF2] Random Melee Crits
    Reply With Quote #1

    Melee Random Crits
    A plugin for SourceMod that can disable random crits on all weapons except for melee weapons.

    Features
    • adds "no random crits" attribute to all non-melee weapons in order to allow weapons to function normally with crit boosts.

    Usage

    CVars
    • random_melee_crits_version - Melee Random Crits version
    • random_melee_crits_selection <0|1|2> - sets which weapons should be allowed to randomly crit (0: no weapons, 1: melee weapons, 2: all weapons)
    • random_melee_crits_debug - set whether the nocrit attribute is visible

    Requirements
    • SourceMod
    • TF2Attributes
    • TF2Items
    • TF2ItemsInfo

    Changelog

    1.4.0 (2014-01-13)
    • made TF2Items a required dependency (fixes hooking errors)
    • fixed variable shadowing warning

    1.3.2 (2014-01-12)
    • fixed nocrits tag not being set for only melee crits

    1.3.1 (2014-01-12)
    • moved tag set to timer

    1.3.0 (2014-01-12)
    • added handling of tf_weapon_criticals
    • added proper removal of attributes when switching states

    1.2.0 (2014-01-07)
    • fixed race condition with TF2Items (bug in TF2Items?)
    • added debug
    • removed removal of attributes

    1.1.0 (2014-01-07)
    • fixed plugin not using correct slot for melee
    • added nocrits tag when enabled
    • added enable/disable hook

    1.0.1 (2013-10-02)
    • fixed documentation

    1.0.0 (2013-10-02)
    • initial release

    Installation
    1. Place plugins/random-melee-crits.smx in your plugins directory.

    Download
    1. plugins/random-melee-crits.smx
    2. scripting/random-melee-crits.sp

    Last edited by RedSword; 09-08-2015 at 13:29. Reason: Changing status from "Ready for review" to "(none)".
    thesupremecommander is offline
    RedSword
    SourceMod Plugin Approver
    Join Date: Mar 2006
    Location: Quebec, Canada
    Old 09-08-2015 , 13:28   Re: [TF2] Random Melee Crits
    Reply With Quote #2

    Quote:
    Reason for Unapproving:
    Functionality now in game (tf_weapon_criticals_melee cvar)
    Changing status from "Ready for review" to "(none)".
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    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 09-08-2015 , 15:31   Re: [TF2] Random Melee Crits
    Reply With Quote #3

    Since this has been bumped anyway, you can replicate what this plugin did with these settings:

    Code:
    tf_weapon_criticals 0
    tf_weapon_criticals_melee 2
    For the second cvar:
    Code:
    Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting.
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