public logevent_BombPlanted(){ emit_sound(0, CHAN_AUTO, "radio/bombpl.wav", VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) emit_sound(0, CHAN_AUTO, g_szBombSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); }